Zone Step

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Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal floor generation process before the entire list is run.

General Steps

Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for.

Priority Step Description
2.1 HandleRescues A special step needed to support rescues.
-1 ShowFloorName Gives the floor a name and makes that name appear before fading in.
- ScriptZoneStep Calls a lua script function as the zone step.

Spawn Tables

These are zone steps that initialize spawn tables for all floors.

Priority Step Description
1 MoneySpawnZoneStep Specifies how much total money spawns on the first floor, and how much is added each floor.
1.1 ItemSectionedZoneStep Sets the spawn table for items and applies them to multiple floors.
1.1 ItemSpawnZoneStep Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities.
1.2 TeamSpawnZoneStep Sets the spawn rate for individual enemies and applies them to multiple floors.
1.3 TileSpawnZoneStep Sets the spawn rate for individual traps and applies them to multiple floors.

Spread Plans

These are zone steps that are spread plans.

Priority Step Description
Example SpreadBossZoneStep Example
Example SpreadCombinedZoneStep Example
Example SpreadHouses Example
Example SpreadRoomZoneStep Example
Example SpreadStepZoneStep Example
Example SpreadVaults Example