Random Room Spawn Step

From PMDOWiki
Revision as of 15:11, 7 August 2025 by Imbion (talk | contribs) (Created page with "The '''Random Room Spawn Step''' is a floor generation step. Its typical priority is '''5'''. == Usage == This step can be used to spawn objects across rooms. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exists, and Money Spawns. == Fields == === Success Percent === The chance that an object will successfully spawn when attempted. === Include Halls === If checked, spawns will also be possible in halls. === Filters === What cond...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Random Room Spawn Step is a floor generation step. Its typical priority is 5.

Usage

This step can be used to spawn objects across rooms. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exists, and Money Spawns.

Fields

Success Percent

The chance that an object will successfully spawn when attempted.

Include Halls

If checked, spawns will also be possible in halls.

Filters

What conditions must be true in order for a location to have objects spawnable in it. For more information, see filters.

Spawn

Used to determine what or how things will spawn. For more information, see spawn tables.