Grid Path Steps
From PMDOWiki
The Grid Path Steps are a family of floor generation steps. It is used exclusively in Grid Floor Generation. Their typical priority is -4.
Usage
Grid path steps are used to generate a path of rooms and hallways in grid floors. Each different variant of the step does so through different methods.
Variants
The following different grid path steps exist in PMDO.
| Example | Variation | Description | |
|---|---|---|---|
| image | Beetle | One large room is generated in the middle. Then, other rooms are generated connecting to this large room. | |
| image | Branch | The rooms and hallways are spawned in a continuous path, which is calculated by the minimum spanning tree algorithm. | |
| image | Circle | A ring of rooms is generated on the outer cells of the grid. | |
| image | Cross | One center room with hallways and rooms coming off of it in the four cardinal directions (north, south, west, east) is generated. | |
| image | Edge | All rooms are placed on one side of the map. | |
| image | Grid | A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells. | |
| image | Pyramid | A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future. | |
| image | Tiered | The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together. | |
| image | Treads | Two large "treads" of rooms are generated on the sides of the grid, with smaller rooms and hallways generating in between them. | |
| image | Two Sides | A path consisting of rooms on the far right and far left of the grid are generated. |
Spread
Multiple variations may use a spread version, which prioritizes spreading rooms throughout cells rather than generating them together.
Specific
This populates a room by creating a specific path of rooms. It is editor unfriendly.
