Main public logs
From PMDOWiki
Combined display of all available logs of PMDOWiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 04:14, 28 January 2026 Imbion talk contribs uploaded File:Machine Green.png (Category:Item sprites)
- 04:02, 28 January 2026 Imbion talk contribs created page Template:TypedGummiTable (Created page with "{| class="wikitable" {{ItemSpawnHeader|title=Gummi}} {{ItemSpawnRow | item=Blue Gummi | start_floor={{{start_floor|0}}} | end_floor={{{end_floor|0}}} }} |- {{ItemSpawnRow | item=Black Gummi | start_floor={{{start_floor|0}}} | end_floor={{{end_floor|0}}} }} |- {{ItemSpawnRow | item=Clear Gummi | start_floor={{{start_floor|0}}} | end_floor={{{end_floor|0}}} }} |- {{ItemSpawnRow | item=Grass Gummi | start_floor={{{start_floor|0}}} | end_floor={{{end_floor|0}}} }} |- {{ItemS...")
- 16:37, 24 January 2026 Imbion talk contribs created page Enraged Caldera (Redirected page to Sleeping Caldera) Tag: New redirect
- 03:12, 24 January 2026 Imbion talk contribs created page Glacial Path (Redirected page to Snowbound Path#Glacial Path) Tag: New redirect
- 16:13, 23 January 2026 Imbion talk contribs created page File:Portrait Ralts.png (Category:Portraits)
- 16:13, 23 January 2026 Imbion talk contribs uploaded File:Portrait Ralts.png (Category:Portraits)
- 03:50, 21 January 2026 Imbion talk contribs created page File:Portrait Haxorus.png (Category:Portraits)
- 03:50, 21 January 2026 Imbion talk contribs uploaded File:Portrait Haxorus.png (Category:Portraits)
- 03:49, 21 January 2026 Imbion talk contribs created page File:Portrait Carbink.png (Category:Portraits)
- 03:49, 21 January 2026 Imbion talk contribs uploaded File:Portrait Carbink.png (Category:Portraits)
- 01:47, 20 January 2026 Imbion talk contribs created page Template:MissionRow (Created page with "<noinclude>{| class="wikitable"</noinclude> | {{{mission|N/A}}} | {{{preq|None}}} | {{{type|Unique}}} | [[{{{Dungeon|Tropical Path}}}]] | {{#if: {{{b|}}} | B}}{{{floor|0}}}F | {{{reward|N/A}}} | {{{notes| }}} |- <noinclude>|}</noinclude> <noinclude>Category: Templates</noinclude>")
- 01:42, 20 January 2026 Imbion talk contribs created page Template:MissionHeader (Created page with "<noinclude>{| class="wikitable"</noinclude> |- ! Mission ! Prerequisites ! Type ! Dungeon ! Floor ! Reward ! Notes |- <noinclude>|}</noinclude> <noinclude>Category: Templates</noinclude>")
- 23:25, 19 January 2026 Imbion talk contribs created page Mission (Created page with "{{Release Candidate|pmdo-version=0.8.11}} A mission is a task given to the player by other {{Pokemon}} which requests them to do something in a dungeon. Each mission gives a reward when accomplished. All missions in the base game (as of current) are static, which become unlockable after enough time has passed and/or after certain conditions have been met. Randomly generated missions can be added into the game by using the intergrated Enable Mission Board mod, a...")
- 23:04, 19 January 2026 Imbion talk contribs created page File:Portrait Chikorita.png (Category:Portraits)
- 23:04, 19 January 2026 Imbion talk contribs uploaded File:Portrait Chikorita.png (Category:Portraits)
- 22:53, 19 January 2026 Imbion talk contribs created page Category:Mission (Created page with "Requests and mission objectives in PMDO. Category:Base PMDO")
- 22:52, 19 January 2026 Imbion talk contribs created page Family Questline (Created page with "{{Release Candidate|pmdo-version=0.8.11}} The Family Questline is a questline in PMDO that involves rescuing several lost {{Pokemon}}. It is implied through in-game text that all of them are transformed humans that are part of the same family, and are named as such. Each family member is found in their respective dungeon and floor wandering around. Unlike rescue missions, these {{Pokemon}} must be escorted through the entire dungeon to rescue the...")
- 17:02, 19 January 2026 Imbion talk contribs created page Restriction (Created page with "A '''restriction''' is a mechanical limitation that limits the player in some way while exploring a dungeon. Restrictions are applied to specific dungeons by design, which serves to increase their difficulty. == Experience Percent == The percent of the experience that a player gains upon fainting an enemy {{Pokemon}}. If it is set to zero, no experience is gained at all, and it is shown when entering a dungeon that no exp is granted. == Level Cap == If a party memb...")
- 17:34, 18 January 2026 Imbion talk contribs created page UI (functions)/Custom Menus/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |SetCustomMenu |Displays a custom menu of the caller's choice. |- |BeginMultiPageMenu |Marks the start of a multi-paged choice menu. |- |}")
- 17:01, 18 January 2026 Imbion talk contribs created page UI (functions)/Rescue Menus/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |ServersMenu |undocumented |- |ContactsMenu |undocumented |- |SOSMenu |undocumented |- |AOKMenu |undocumented |- |PeersMenu |undocumented |- |ShowConnectMenu |undocumented |- |}")
- 16:40, 18 January 2026 Imbion talk contribs created page UI (functions)/Functional Menus/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |NameMenu |Displays the name input box. |- |AssemblyMenu |Displays a menu for replacing party members with the assembly. |- |ShopMenu |Displays the Shop menu. |- |SellMenu |Displays the Sell menu. |- |StorageMenu |Displays the Storage menu for which to exchange items in the inventory with. |- |WithdrawMenu |Displays the Storage menu for which to withdraw from. |- |BankMenu |Displays the Bank menu. |- |SpoilsMenu |...")
- 11:46, 18 January 2026 Imbion talk contribs created page UI (functions)/Choice Menu/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |SetChoiceLoc |Sets the position of the choices for a question dialog. |- |ResetChoiceLoc |Sets the position of the choices for a question dialog back to default. |- |ChoiceMenuYesNo |Ask a question answered by yes or no via character dialogue to the player. |- |}")
- 11:43, 18 January 2026 Imbion talk contribs created page UI (functions)/Speaker Settings/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |SetSe |Sets the speaker sound effect and speak frames played in the TextDialogue functions. |- |SetSpeakTime |Sets the speak frames played in the TextDialogue functions. |- |ResetSe |Resets to the default speaker sound effect and speaker frames. |- |SetSpeakerLoc |Sets the position of the speaker in a dialogue box. |- |ResetSpeakerLoc |Resets the position of the speaker in a dialogue box. |- |SetSpeakerEmotion |S...")
- 05:20, 18 January 2026 Imbion talk contribs created page UI (functions)/Speakers/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |ResetSpeaker |Clears the current speaker, so none is displayed the next time TextDialogue is called. |- |SetSpeaker |Sets the speaker to be displayed during the following calls to the TextDialogue functions. It resets speaker emotion. |- |SetSpeakerReverse |Reverses the speaker orientation to face left instead of right. This depends on the boolean passed in. |- |}")
- 05:05, 18 January 2026 Imbion talk contribs created page UI (functions)/Background/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |WaitShowBG |Fades in a chosen background image, with a chosen framerate, at a certain fade time, waiting until the fade-in is complete. |- |ShowBG |Sets an image to display. Requires WaitDialog to actually display. |- |WaitHideBG |Fades out the current background image, waiting until the fade-out is complete. |- |FadeBG |Prepares a fade-out of the current image. Requires WaitDialog to actually display. |- |}")
- 04:59, 18 January 2026 Imbion talk contribs created page UI (functions)/Textbox Settings/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |SetBounds |Sets the position and size of the dialogue box. |- |ResetBounds |Resets the position and size of the dialogue box. |- |SetCenter |Sets the centering of the text in the textbox. |- |SetAutoFinish |Makes the text automatically finish when it shows up. |- |}")
- 04:52, 18 January 2026 Imbion talk contribs created page UI (functions)/Textbox/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |WaitShowDialogue |Displays a dialogue box with text, waiting until the player completes it. |- |WaitShowTimedDialogue |Displays a dialogue box with text, waiting until the specified time has expired. |- |TextDialogue |Sets the current dialogue text to be shown. Requires WaitDialog to actually display. |- |WaitShowVoiceOver |Displays a voice over, waiting until the player completes it. |- |TextVoiceOver |Sets the...")
- 03:50, 18 January 2026 Imbion talk contribs created page UI (functions)/Custom Menus (Created page with "== UI:SetCustomMenu(RogueEssence.Menu.InteractableMenu) == Displays a custom menu of the caller's choice. UI:WaitForChoice() must be called afterwards for the menu to be actually displayed, and for execution to suspend until the menu is exited. == UI:BeginChoiceMenu(System.String,NLua.LuaTable,System.Object,System.Object,NLua.LuaTable) == Marks the start of a multi-choice menu. UI:WaitForChoice() must be called afterwards for the menu to be actually displayed, and...")
- 03:48, 18 January 2026 Imbion talk contribs created page UI (functions)/Rescue Menus (Created page with "== UI:ServersMenu == TODO == UI:ContactsMenu == TODO == UI:SOSMenu == TODO == UI:AOKMenu == TODO == UI:PeersMenu == TODO == UI:ShowConnectMenu == TODO")
- 03:48, 18 January 2026 Imbion talk contribs created page UI (functions)/Functional Menus (Created page with "== UI:NameMenu(System.String,System.String,System.Int32,System.String) == Displays the name input box. UI:WaitForChoice() must be called afterwards for the menu to be actually displayed, and for execution to suspend until the choice is returned. Then to recover the string value indicating the result of the menu, UI:ChoiceResult() must be called. === Arguments === * <code>title</code>: The text to show above the input line. * <code>desc</code>: The text to show belo...")
- 03:47, 18 January 2026 Imbion talk contribs created page UI (functions)/Choice Menu (Created page with "== UI:SetChoiceLoc(System.Int32,System.Int32) == Sets the position of the choices for a question dialog. === Arguments === * <code>x</code>: The X position * <code>y</code>: The Y position == UI:ResetChoiceLoc == Sets the position of the choices for a question dialog back to default. == UI:ChoiceMenuYesNo(System.String,System.Boolean,NLua.LuaTable) == Ask a question answered by yes or no via character dialogue to the player. UI:WaitForChoice() must be called...")
- 03:46, 18 January 2026 Imbion talk contribs created page UI (functions)/Speaker Settings (Created page with "== UI:SetSe(System.String,System.Int32) == Sets the speaker sound effect and speak frames played in the TextDialogue functions. === Arguments === * <code>newSe</code>: The sound effect of the box * <code>speakTime</code>: The amount of frames to wait between each sound effect === Example === <pre> UI:SetSe("Battle/_UNK_DUN_Water_Drop", 3) </pre> == UI:SetSe(System.String) == Sets the speaker sound effect played in the TextDialogue functions. === Arguments =...")
- 03:46, 18 January 2026 Imbion talk contribs created page UI (functions)/Textbox Settings (Created page with "== UI:SetBounds(System.Int32,System.Int32,System.Int32,System.Int32) == Sets the position and size of the dialogue box. === Arguments === * <code>x</code>: The X position of the box * <code>y</code>: The Y position of the box * <code>width</code>: Width of the box * <code>height</code>: Height of the box == UI:ResetBounds == Resets the position and size of the dialogue box. == UI:SetCenter(System.Boolean,System.Boolean) == Sets the centering of the text in the...")
- 03:43, 18 January 2026 Imbion talk contribs created page UI (functions)/Speakers (Created page with "== UI:ResetSpeaker(System.Boolean) == Clears the current speaker, so none is displayed the next time TextDialogue is called. This also resets any custom dialogue box positions, portrait positions, and choice positions. === Arguments === * <code>keysound</code>: If turned on, the text from the dialogue boxes make sounds. Default is on. == UI:SetSpeaker(System.String,System.Boolean,System.String,System.Int32,System.String,RogueEssence.Data.Gender) == Sets the spea...")
- 03:43, 18 January 2026 Imbion talk contribs created page UI (functions)/Background (Created page with "== UI:WaitShowBG == Fades in a chosen background image, with a chosen framerate, at a certain fade time, waiting until the fade-in is complete. === Arguments === * <code>bg</code>: The background to show, from the list of BG textures. * <code>frameTime</code>: Framerate of the image animation. * <code>fadeInTime</code>: Time taken to fade in the image. === Example === <pre> UI:WaitShowBG("TestBG", 3, 60) </pre> == UI:ShowBG(System.String,System.Int32,System.Int...")
- 03:42, 18 January 2026 Imbion talk contribs created page UI (functions)/Textbox (Created page with "== WaitShowDialogue == Displays a dialogue box with text, waiting until the player completes it. Takes a string as an argument. === Arguments === Argument order is <code>UI:WaitShowDialouge(text, callbacks)</code> {| class="wikitable" |- ! Name !! Type !! Technical Type !! Purpose !! Required |- | text || String || ? || The text to display with the textbox. || Yes |- | callbacks || Lua Table || ? || A table of callbacks to be called by the textbox for customization fe...")
- 03:32, 18 January 2026 Imbion talk contribs created page Task (functions)/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |StartEntityTask |Helper function to make an entity run the specified task. Will not replace a running task! |- |StopEntityTask |Helper function to force stop an entity's current task. |- |WaitStartEntityTask |Makes an entity run a specified task, and waits for it to complete before continuing. |- |WaitEntityTask |Waits for the specified entity to finish its task. |- |WaitTask |Runs a task and waits for it to comple...")
- 03:25, 18 January 2026 Imbion talk contribs created page Strings (functions)/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |LocaleCode |Returns the current language setting of the game, represented by a locale code. |- |Format |Formats a string. Will unescape escaped characters and process grammar tags. Returns the formatted string. |- |FormatKey |Formats a string given a string key. Will unescape escaped characters. |- |LocalKeyString |Returns the string representing a button or key. |- |CreateList |Builds and returns a single string...")
- 03:20, 18 January 2026 Imbion talk contribs created page Sound (functions)/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |PlayBattleSE |Plays a sound effect specifically from the Battle/ subdirectory. |- |WaitSE |Plays a sound effect, and waits for it to complete before continuing. |- |LoopSE |Plays a continuous sound effect. |- |LoopBattleSE |Plays a continuous sound effect. |- |StopSE |Stops a continuous sound effect. |- |StopBattleSE |Stops a continuous sound effect. |- |FadeInSE |Plays a continuous sound effect, fading in over a sp...")
- 00:26, 18 January 2026 Imbion talk contribs created page Game (functions)/Queuing/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |QueueLeaderEvent |Prepares an event to execute on the next frame. |- |WaitFrames |Waits for a specified number of frames before continuing. |- |}")
- 00:20, 18 January 2026 Imbion talk contribs created page Game (functions)/Direction/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |VectorToDirection |Convenience function to get a vector's components from lua numbers. May take either a single integer or a vector in an X and Y value. |- |RandomDirection |Generates a random direction. Returns an 8-directional direction. |- |}")
- 00:05, 18 January 2026 Imbion talk contribs created page Game (functions)/Dungeons/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |GetDailySeed |Returns the random seed for the current adventure. |- |UnlockDungeon |Unlocks the specified dungeon. |- |DungeonUnlocked |Returns true if the specified dungeon is unlocked, false if not. |- |}")
- 00:02, 18 January 2026 Imbion talk contribs created page Game (functions)/Inputs/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |IsKeyDown |Checks if a player is making a certain physical keyboard input. Returns true if the button is currently being pressed, false otherwise. |- |IsInputDown |Checks if a player is making a certain game input. Returns true if the input is currently pressed, false otherwise. |- |}")
- 23:58, 17 January 2026 Imbion talk contribs created page Game (functions)/Money/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |GetPlayerMoney |Returns the amount of money the player currently has on hand. |- |AddToPlayerMoney |Adds money to the player's wallet. |- |RemoveFromPlayerMoney |Removes money from the player's wallet. |- |AddToPlayerMoneyBank |Adds money to the player's bank. |- |RemoveFromPlayerMoneyBank |Removes money from the player's bank. |- |}")
- 23:07, 17 January 2026 Imbion talk contribs created page Game (functions)/Item Management/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |FindPlayerItem |Finds an item in the player's team and returns its slot within the inventory or among its team's equips. |- |GetPlayerEquippedCount |Returns the number of items equipped by players. Does not include guests. |- |GetPlayerBagCount |Returns the number of items in the bag. |- |GetPlayerBagLimit |Returns the maximum amount of item the player's team can carry. |- |GetPlayerEquippedItem |Returns the equippe...")
- 22:56, 17 January 2026 Imbion talk contribs created page Game (functions)/Character Control/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | SetCharacterNickname | Sets a character's nickname. |- | GetCharacterNickname | Returns the nickname of the passed character. |- | CanRelearn | Checks if the character can relearn any skills. Returns true if they can, false if they can't. |- | CanForget | Checks if the character can forget any skills. Returns true if they can, false if they can't. |- | CanLearn | Checks if the character can learn any skills. |- | C...")
- 21:15, 17 January 2026 Imbion talk contribs moved page Ground (functions)/Game Control/Table to Game (functions)/Game Control/Table (Misspelled title)
- 21:10, 17 January 2026 Imbion talk contribs created page Game (functions)/Queuing (Created page with " == GAME:QueueLeaderEvent(System.Object) == Prepares an event to execute on the next frame. === Arguments === * <code>obj</code>: None == GAME:WaitFrames == Waits for a specified number of frames before continuing. === Arguments === * <code>frames</code>: The number of frames ot wait. Each frame is 1/60th of a second. === Example === <pre> GAME:WaitFrames(60) </pre>")
- 21:09, 17 January 2026 Imbion talk contribs created page Game (functions)/Direction (Created page with "== GAME:VectorToDirection(RogueElements.Loc) == Turns a vector (preferably a unit vector) into a cardinal or diagonal direction. === Arguments === * <code>v</code>: The vector. === Returns === The direction as one of 8 values. == GAME:VectorToDirection(System.Double,System.Double) == Convenience function to get a vector's components from lua numbers(doubles) === Arguments === * <code>X</code>: The X value of the vector * <code>Y</code>: The Y value of the ve...")
- 21:08, 17 January 2026 Imbion talk contribs created page Game (functions)/Dungeons (Created page with " == GAME:GetDailySeed == Gets the random seed for the current adventure. === Returns === The current adventure's seed. == GAME:UnlockDungeon(System.String) == Unlocks a specified dungeon. === Arguments === * <code>dungeonid</code>: ID of the dungeon to unlock. == GAME:DungeonUnlocked(System.String) == Checks if a dungeon is unlocked. === Arguments === * <code>dungeonid</code>: ID of the dungeon to check === Returns === True if unlocked, false otherwise.")
