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From PMDOWiki

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Logs
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  • 21:07, 17 January 2026 Imbion talk contribs created page Game (functions)/Inputs (Created page with "== GAME:IsKeyDown(System.Int32) == Checks if a player is making a certain physical keyboard input. === Arguments === * <code>keyid</code>: The ID of the input === Returns === True if the button is currently pressed. False otherwise. == GAME:IsInputDown(System.Int32) == Checks if a player is making a certain game input. === Arguments === * <code>inputid</code>: None === Returns === True if the input is currently pressed. False otherwise.")
  • 21:06, 17 January 2026 Imbion talk contribs created page Game (functions)/Money (Created page with " == GAME:GetPlayerMoney == Gets the amount of money the player currently has on hand. === Returns === The amount of money. == GAME:AddToPlayerMoney(System.Int32) == Adds money to the player's wallet. === Arguments === * <code>toadd</code>: The amount of money to add. == GAME:RemoveFromPlayerMoney(System.Int32) == Removes money from the player's wallet. === Arguments === * <code>toremove</code>: The amount of money to remove. == GAME:GetPlayerMoneyBank =...")
  • 21:06, 17 January 2026 Imbion talk contribs created page Game (functions)/Item Management (Created page with " == GAME:FindPlayerItem(System.String,System.Boolean,System.Boolean) == Finds an item in the player's team and returns its slot within the inventory or among its team's equips. === Arguments === * <code>id</code>: The item ID to search for. * <code>held</code>: Check equipped items. * <code>inv</code>: Check inventory items. === Returns === The InvSlot of the item. Invalid if the item could not be found. == GAME:GetPlayerEquippedCount == Get the number of items...")
  • 21:05, 17 January 2026 Imbion talk contribs created page Game (functions)/Character Control (Created page with "== GAME:SetCharacterNickname(RogueEssence.Dungeon.Character,System.String) == Sets a character's nickname === Arguments === * <code>character</code>: The character to rename * <code>nickname</code>: The new name == GAME:GetCharacterNickname(RogueEssence.Dungeon.Character) == Gets the character nickname === Arguments === * <code>character</code>: The character to get the nickname from === Returns === The character's nickname == GAME:CanRelearn(RogueEssence.D...")
  • 21:03, 17 January 2026 Imbion talk contribs created page Game (functions)/Assembly Management (Created page with "== GAME:GetPlayerAssemblyCount == Gets the number of characters currently in the player's assembly. === Returns === The number of characters == GAME:GetPlayerAssemblyTable == Return the assembly as a LuaTable === Returns === A Lua Table of Characters == GAME:GetPlayerAssemblyMember(System.Int32) == Gets the character at the specified index within the player's assembly. === Arguments === * <code>index</code>: The specified index === Returns === The asse...")
  • 21:03, 17 January 2026 Imbion talk contribs created page Game (functions)/Guest Management (Created page with "== GAME:GetPlayerGuestCount == Gets the number of guests currently in the player's party. === Returns === The number of guests == GAME:GetPlayerGuestTable == Return the guests as a LuaTable === Returns === A Lua Table of Characters == GAME:GetPlayerGuestMember(System.Int32) == Gets the character at the specified index within the player's guests. === Arguments === * <code>index</code>: The specified index === Returns === The team member retrieved == GA...")
  • 21:03, 17 January 2026 Imbion talk contribs created page Game (functions)/Party Management (Created page with "== GAME:GetPlayerPartyCount == Returns the player party count. Does not include guests. === Returns === The count of players == GAME:GetPlayerPartyTable == Return the party as a LuaTable. Does not include guests. === Returns === A Lua Table of Characters == GAME:GetPlayerPartyMember(System.Int32) == Gets the character at the specified index within the player's team. === Arguments === * <code>index</code>: The specified index === Returns === The team...")
  • 21:01, 17 January 2026 Imbion talk contribs created page Game (functions)/Team Management (Created page with " == GAME:GetTeamLeaderIndex == Returns the index of the currently player controlled entity in the party. === Returns === Index of the currently player controlled entity in the party. == GAME:SetTeamLeaderIndex(System.Int32) == Sets the leader to the chosen index within the party. === Arguments === * <code>idx</code>: The index of the team member within the team. == GAME:SetCanSwitch(System.Boolean) == Prevents or allows the switching of leaders for the save...")
  • 21:00, 17 January 2026 Imbion talk contribs created page Game (functions)/Camera & Scene Control (Created page with "== GAME:FadeOut == Fade out the screen. Waits to complete before continuing. === Arguments === * <code>white</code>: Fade to white if set to true. Fades to black otherwise. * <code>duration</code>: The amount of time to fade in frames. === Example === <pre> GAME:FadeOut(false, 60) </pre> == GAME:FadeIn == Fade into the screen. Waits to complete before continuing. === Arguments === * <code>duration</code>: The amount of time to fade in frames. === Example...")
  • 21:00, 17 January 2026 Imbion talk contribs created page Game (functions)/Rescue Management (Created page with "== GAME:EnterRescue == Enters a zone and begins a rescue adventure. === Arguments === * <code>sosPath</code>: The path of the sos mail. === Example === <pre> GAME:EnterRescue("RESCUE/INBOX/SOS/example.sosmail") </pre> == GAME:AddAOKRemark(System.Int32) == TODO: WIP === Arguments === * <code>remarkIndex</code>: None")
  • 20:59, 17 January 2026 Imbion talk contribs created page Game (functions)/Map and Adventure Control (Created page with " == GAME:GetCurrentGround == Gets the current ground map. == GAME:GetCurrentFloor == Gets the current dungeon map. == GAME:GetCurrentDungeon == Gets the current zone, also known as dungeon. == GAME:EnterGroundMap(System.Int32,System.Int32,System.Boolean) == Leave current map, and enter specified ground map within the current zone === Arguments === * <code>id</code>: The index of the ground map in the zone * <code>idxentrypoint</code>: The index of the en...")
  • 20:57, 17 January 2026 Imbion talk contribs created page Game (functions)/Game Control (Created page with "== GAME:GroundSave == Saves the game while in ground mode. === Example === <pre> GAME:GroundSave() </pre> == GAME:GetModDiff(System.String) == TODO === Arguments === * <code>uuidStr</code>: None == GAME:RestartToTitle == Leave current map and load up the title screen. == GAME:RestartRogue(RogueEssence.Data.RogueConfig) == Restarts a Roguelocke run based on the configuration === Arguments === * <code>config</code>: The configuration of the roguelock...")
  • 20:54, 17 January 2026 Imbion talk contribs created page Game (functions)/Guest Management/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | GetPlayerGuestCount|| Returns the amount of guests currently in the player's party. |- | GetPlayerGuestTable|| Returns the player's party guests as a lua table. |- | GetPlayerGuestMember||Gets the character at the specified index from the guests. |- | AddPlayerGuest|| Adds the given character to the player's guest list. |- | RemovePlayerGuest|| Removes the character from the given slot from the guest list. |}")
  • 20:54, 17 January 2026 Imbion talk contribs created page Game (functions)/Assembly Management/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | GetPlayerAssemblyCount||Returns the amount of characters currently in the player's assembly. |- | GetPlayerAssemblyTable||Returns the player's assembly as a lua table. |- | GetPlayerAssemblyMember||Gets the character at the specified index from the assembly. |- | AddPlayerAssembly||Adds the given character to the player's assembly. |- | RemovePlayerAssembly||Removes the character from the given slot from the assembly...")
  • 20:54, 17 January 2026 Imbion talk contribs created page Game (functions)/Party Management/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |- | GetPlayerPartyCount||Returns the player's party count. |- | GetPlayerPartyTable||Returns the player's party as a lua table, excluding guests. |- | GetPlayerPartyMember||Returns the party member at the specified team index. |- | AddPlayerTeam||Adds the given character to the player's team. |- | RemovePlayerTeam||Removes the character from the given slot from the team. |- |}")
  • 20:54, 17 January 2026 Imbion talk contribs created page Game (functions)/Team Management/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | GetTeamLeaderIndex|| Returns the index of the currently player controlled entity in the party. |- | SetTeamLeaderIndex|| Sets the leader to the chosen index in the party. |- | SetCanSwitch|| Configure the ability to switch leaders in the save file. |- | SetCanRecruit|| Configure the ability to recruit in the save file. |- |}")
  • 20:53, 17 January 2026 Imbion talk contribs created page Game (functions)/Camera & Scene Control/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | FadeOut || Fades screen out, waits to finish. |- | FadeIn || Fades screen in, waits to finish. |- | MoveCamera || Moves the camera. |- | MoveCameraToChara || Moves the camera to the specified character. |- | GetCameraCenter || Returns the current center of the camera. |- | IsCameraOnChar || Returns true if the camera is centered relative to the player, false if not. |- |}")
  • 20:53, 17 January 2026 Imbion talk contribs created page Game (functions)/Rescue Management/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | EnterRescue|| Enter a zone and begin a rescue. |- | AddAOKRemark|| ? |- | HasSOSMail|| ? |- | HasAOKMail|| ? |- |}")
  • 20:53, 17 January 2026 Imbion talk contribs created page Game (functions)/Map and Adventure Control/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | GetCurrentGround || Returns the current ground map. |- | GetCurrentFloor||Returns the current dungeon map. |- | GetCurrentDungeon || Returns the current zone (aka dungeon). |- | EnterGroundMap || Enter the specified ground map. |- | EnterDungeon || Enter the specified dungeon. |- | ContinueDungeon || Enter the zone and continue the current ongoing adventure. |- | EndDungeonRun|| Enter the zone and continue the curre...")
  • 20:52, 17 January 2026 Imbion talk contribs created page Ground (functions)/Game Control/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | GetModDiff ||? |- | RestartToTitle||Leave the current map and load the title screen. |- | RestartRogue ||Restarts a roguelocke run based on the configuration. |- |}")
  • 20:46, 17 January 2026 Imbion talk contribs created page Ground (functions)/Map Status/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |AddMapStatuses |Adds a mapstatus to the ground map. Map statuses only have an aesthetic effect in ground maps. |- |RemoveMapStatuses |Removes a map status from the ground map. |- |}")
  • 20:45, 17 January 2026 Imbion talk contribs created page Ground (functions)/Leveling/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |HandoutEXP |Gives a character a set amount of EXP. Also handles leveling up and learning new moves. |- |LevelUpChar |Levels up a character a certain amount of times all at once. Also handles learning new moves. |- |}")
  • 20:45, 17 January 2026 Imbion talk contribs created page Ground (functions)/Screen Effects/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |PlayVFX |Plays a VFX using a finite emitter that generates BaseAnims. |- |PlayVFX |Plays a VFX that has a start position and an end position. It uses a finite emitter that generates BaseAnims. |- |PlayVFXAnim |Plays a VFX using just a BaseAnim |- |MoveScreen |Plays a screen-moving effect. |- |}")
  • 20:41, 17 January 2026 Imbion talk contribs created page Ground (functions)/Entity Animation/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |CharSetEmote |Make a character emote on the ground map. |- |CharSetDrawEffect |Sets the ground character's draw effect to become invisible, shaking, still, etc. |- |CharEndDrawEffect |Ends the character's draw effect. |- |CharGetAnimFallback |Gets the fallback animation for the character. |- |CharGetAnim |Gets a character's current animation as a string. |- |CharGetAnimPoint |Gets the chosen action point of the ch...")
  • 20:37, 17 January 2026 Imbion talk contribs created page Ground (functions)/Entity Movement/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |TeleportTo |Repositions the ground entity in a specified location. |- |MoveInDirection |Make ground character move in a direction. |- |MoveToPostition |Make ground character move to a position. |- |MoveToMarker |Make ground character move to a ground marker. |- |MoveObjectToPosition |Make ground object move to a position. |- |AnimateInDirection |Make a ground character move in a direction with custom animation |-...")
  • 20:36, 17 January 2026 Imbion talk contribs created page Ground (functions)/Entity Turning/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- |CharTurnToChar |Makes a character turn to face another character instantly. |- |CharTurnToCharAnimated |Makes a character do an animated turn to face another character over the specified time. |- |EntTurn |Makes a ground entity turn to face a direction. |- |CharAnimateTurn |Makes a character do an animated turn to face a chosen direction over the specified time. |- |CharAnimateTurnTo |Makes a character do an animate...")
  • 20:35, 17 January 2026 Imbion talk contribs created page Ground (functions)/Entity/Table (Created page with "{| class="wikitable" |- ! Function !! Description |- | Hide || Hides an entity. |- | Unhide || Unhides an entity. |- | CreateObject || (undocumented) |- | CreateCharacter || (undocumented) |- | RemoveObject || Deletes an object from the ground map, identified by its instance name. |- |RemoveCharacter |Deletes a character from the ground map, identified by its instance name. |- |CreateCharacterFromCharData |Creates a ground character, given a dungeon character. |- |Re...")
  • 20:11, 17 January 2026 Imbion talk contribs created page Template:Hat Note (Created page with "<onlyinclude><div class="hatnote">{{{1}}}</div></onlyinclude> <noinclude>Category: Templates</noinclude>")
  • 20:07, 17 January 2026 Imbion talk contribs moved page Ground (function)/Entity to Ground (functions)/Entity (Misspelled title)
  • 20:07, 17 January 2026 Imbion talk contribs moved page Ground (function)/Map Status to Ground (functions)/Map Status
  • 20:07, 17 January 2026 Imbion talk contribs moved page Ground (function)/Leveling to Ground (functions)/Leveling
  • 20:07, 17 January 2026 Imbion talk contribs moved page Ground (function)/Screen Effects to Ground (functions)/Screen Effects (Misspelled title)
  • 20:07, 17 January 2026 Imbion talk contribs moved page Ground (function)/Entity Animation to Ground (functions)/Entity Animation (Misspelled title)
  • 20:06, 17 January 2026 Imbion talk contribs moved page Ground (function)/Entity Movement to Ground (functions)/Entity Movement (Misspelled title)
  • 20:06, 17 January 2026 Imbion talk contribs moved page Ground (function)/Entity Turning to Ground (functions)/Entity Turning (Misspelled title)
  • 20:03, 17 January 2026 Imbion talk contribs created page Ground (function)/Map Status (Created page with " == GROUND:AddMapStatus(System.String) == Adds a mapstatus to the ground map. Map statuses only have an aesthetic effect in ground maps. === Arguments === * <code>statusIdx</code>: The ID of the Map Status == GROUND:RemoveMapStatus(System.String) == Removes a map status from the ground map. === Arguments === * <code>statusIdx</code>: The ID of the Map Status to remove.")
  • 20:02, 17 January 2026 Imbion talk contribs created page Ground (function)/Leveling (Created page with " == GROUND:HandoutEXP == Gives a character a set amount of EXP. Also handles leveling up and learning new moves. === Arguments === * <code>character</code>: The characters to level up. * <code>experience</code>: The amount of EXP to gain. == GROUND:LevelUpChar == Levels up a character a certain amount of times all at once. Also handles learning new moves. === Arguments === * <code>character</code>: The characters to level up. * <code>numLevelUps</code>: The nu...")
  • 20:00, 17 January 2026 Imbion talk contribs created page Ground (function)/Screen Effects (Created page with " == GROUND:PlayVFX(RogueEssence.Content.FiniteEmitter,System.Int32,System.Int32,RogueElements.Dir8) == Plays a VFX using a finite emitter that generates BaseAnims. === Arguments === * <code>emitter</code>: The VFX emitter * <code>x</code>: X position * <code>y</code>: Y Position * <code>dir</code>: Direction to orient the VFX, defaults to Down == GROUND:PlayVFX(RogueEssence.Content.FiniteEmitter,System.Int32,System.Int32,RogueElements.Dir8,System.Int32,System.Int32...")
  • 19:59, 17 January 2026 Imbion talk contribs created page Ground (function)/Entity Animation (Created page with " == GROUND:CharSetEmote(RogueEssence.Ground.GroundChar,System.String,System.Int32) == Make a character emote on the ground map. === Arguments === * <code>chara</code>: Character to emote * <code>emoteid</code>: ID of the emote * <code>cycles</code>: The number of times to play the emote. == GROUND:CharSetDrawEffect(RogueEssence.Ground.GroundChar,RogueEssence.Dungeon.DrawEffect) == Sets the ground character's draw effect to become invisible, shaking, still, etc....")
  • 19:57, 17 January 2026 Imbion talk contribs created page Ground (function)/Entity Movement (Created page with "== GROUND:TeleportTo(RogueEssence.Ground.GroundEntity,System.Int32,System.Int32,RogueElements.Dir8,System.Int32) == Repositions the ground entity in a specified location. === Arguments === * <code>ent</code>: The ground entity to reposition * <code>x</code>: The X coordinate of the destination * <code>y</code>: The Y coordinate of the destination * <code>direction</code>: The direction to point the entity. Defaults to Dir8.None, which leaves it untouched. * <code>h...")
  • 19:56, 17 January 2026 Imbion talk contribs created page Ground (function)/Entity Turning (Created page with "== CharTurnToChar == Makes a character turn to face another character instantly. {{FuncUsage|nmspace=GROUND|nm=CharTurnToChar|args=turner,turnTo}} === Arguments === {| class="wikitable" {{ArgHeader}} {{ArgRow |name=turner |type=Ground Character |techt=RogueEssence.Ground.GroundChar |purp=The character that is turning. }} {{ArgRow |name=turnTo |type=Ground Character |techt=RogueEssence.Ground.GroundChar |purp=The character to turn to. }} |} == CharTurnToCharAnimated ==...")
  • 19:52, 17 January 2026 Imbion talk contribs created page Ground (function)/Entity (Created page with "== Hide == Hides an entity. {{FuncUsage|nmspace=GROUND|nm=Hide|args=entityName}} === Arguments === {| class="wikitable" {{ArgHeader}} {{ArgRow |name=entityName |type=String |techt=System.String |purp=The name of the entity to hide. }} |} == Unhide == Unhides an entity. {{FuncUsage|nmspace=GROUND|nm=Unhide|args=entityName}} === Arguments === {| class="wikitable" {{ArgHeader}} {{ArgRow |name=entityName |type=String |techt=System.String |purp=The name of the entity to...")
  • 18:31, 17 January 2026 Imbion talk contribs created page Template:FuncUsage (Created page with "Usage is <code>{{{nmspace|NAMESPACE}}}:{{{nm|Function}}}({{{args|argument1,argument2}}})</code>.<noinclude>Category: Templates</noinclude>")
  • 18:23, 17 January 2026 Imbion talk contribs moved page Template:FuncHeader to Template:ArgHeader
  • 18:23, 17 January 2026 Imbion talk contribs moved page Template:FuncRow to Template:ArgRow
  • 18:20, 17 January 2026 Imbion talk contribs created page Template:FuncRow (Created page with "<noinclude>{| class="wikitable"</noinclude> | {{{name|Name}}} | {{{type|Type}}} | {{{techt|Technical Type}}} | {{{purp|Purpose}}} |- <noinclude>|}</noinclude> <noinclude>Category: Templates</noinclude>")
  • 18:18, 17 January 2026 Imbion talk contribs created page Template:FuncHeader (Created page with "<noinclude>{| class="wikitable"</noinclude> |- ! Name ! Type ! Technical Type ! Purpose |- <noinclude>|}</noinclude> <noinclude>Category: Templates</noinclude>")
  • 02:38, 11 January 2026 Imbion talk contribs moved page File:Grimey Trap.png to File:Grimy Trap.png (Misspelled title)
  • 20:50, 7 January 2026 Imbion talk contribs created page File:Portrait Snorlax.png (Category:Portraits)
  • 20:50, 7 January 2026 Imbion talk contribs uploaded File:Portrait Snorlax.png (Category:Portraits)
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