UI (functions)/Custom Menus
UI:SetCustomMenu(RogueEssence.Menu.InteractableMenu)
Displays a custom menu of the caller's choice.
UI:WaitForChoice() must be called afterwards for the menu to be actually displayed, and for execution to suspend until the menu is exited.
UI:BeginChoiceMenu(System.String,NLua.LuaTable,System.Object,System.Object,NLua.LuaTable)
Marks the start of a multi-choice menu. UI:WaitForChoice() must be called afterwards for the menu to be actually displayed, and for execution to suspend until the choice is returned. Then to recover the integer value indicating the result of the menu, UI:ChoiceResult() must be called.
Arguments
message: The question to ask the user.choicesPairs: A table of choices. Each choice can be either a string, or { string, bool } representing the text and enabled status.defaultChoice: The cursor starts on this choice.cancelChoice: This choice is chosen if the player presses the cancel button.callbacks: The Lua table of callbacks for the textbox to call.
UI:BeginMultiPageMenu(System.Int32,System.Int32,System.Int32,System.String,NLua.LuaTable,System.Int32,System.Object,System.Object)
Marks the start of a multi-paged choice menu. UI:WaitForChoice() must be called afterwards for the menu to be actually displayed, and for execution to suspend until the choice is returned. Then to recover the integer value indicating the result of the menu, UI:ChoiceResult() must be called.
Arguments
x: X position of the menuy: Y position of the menuwidth: Width of the menutitle: Height of the menuchoicesPairs: A table of choices. Each choice can be either a string, or { string, bool } representing the text and enabled status.linesPerPage: Number of choices per pagedefaultChoice: The cursor starts on this choice.cancelChoice: This choice is chosen if the player presses the cancel button.
UI:ChoiceResult
Get the result of the last choice menu
Returns
The result of the choice
UI:GetChoiceAction(System.Object)
It's complicated.
Arguments
obj: None
UI:WaitForChoice
Displays the currently set choice menu and waits for the player's selection to complete.
Example
UI:WaitForChoice()
UI:__WaitForChoice
Wait for choice and then CLEAN UP m_curchoice
