UI (functions)/Speaker Settings
From PMDOWiki
UI:SetSe(System.String,System.Int32)
Sets the speaker sound effect and speak frames played in the TextDialogue functions.
Arguments
newSe: The sound effect of the boxspeakTime: The amount of frames to wait between each sound effect
Example
UI:SetSe("Battle/_UNK_DUN_Water_Drop", 3)
UI:SetSe(System.String)
Sets the speaker sound effect played in the TextDialogue functions.
Arguments
newSe: The sound effect of the box
Example
UI:SetSe("Menu/Unknown-3")
UI:SetSpeakTime(System.Int32)
Sets the speak frames played in the TextDialogue functions.
Arguments
speakTime: The amount of frames to wait between each sound effect
Example
UI:SetSpeakTime(10)
UI:ResetSe
Resets to the default speaker sound effect and speaker frames.
UI:SetSpeakerLoc(System.Int32,System.Int32)
Sets the position of the speaker in a dialogue box.
Arguments
x: The X positiony: The Y position
UI:ResetSpeakerLoc
Resets the position of the speaker in a dialogue box.
UI:SetSpeakerEmotion(System.String,System.Boolean)
Sets the emotion of the speaker in the dialogue box.
Arguments
emo: Emotion to displayreverse: Faces right if false, left if true.
