Game (functions)/Queuing
From PMDOWiki
GAME:QueueLeaderEvent(System.Object)
Prepares an event to execute on the next frame.
Arguments
obj: None
GAME:WaitFrames
Waits for a specified number of frames before continuing.
Arguments
frames: The number of frames ot wait. Each frame is 1/60th of a second.
Example
GAME:WaitFrames(60)
