Game (functions)/Assembly Management
From PMDOWiki
GAME:GetPlayerAssemblyCount
Gets the number of characters currently in the player's assembly.
Returns
The number of characters
GAME:GetPlayerAssemblyTable
Return the assembly as a LuaTable
Returns
A Lua Table of Characters
GAME:GetPlayerAssemblyMember(System.Int32)
Gets the character at the specified index within the player's assembly.
Arguments
index: The specified index
Returns
The assembly member retrieved.
GAME:AddPlayerAssembly(RogueEssence.Dungeon.Character)
Adds a character to the player's assembly.
Arguments
character: The character to add.
GAME:RemovePlayerAssembly(System.Int32)
Removes the character from the assembly, placing its item back in the inventory.
Arguments
slot: The slot of the player to remove.
