Zone Step
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Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal floor generation process before the entire list is run.
General Steps
Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for.
| Priority | Step | Description |
|---|---|---|
| 2.1 | HandleRescues | A special step needed to support rescues. |
| -1 | ShowFloorName | Gives the floor a name and makes that name appear before fading in. |
| - | ScriptZoneStep | Calls a lua script function as the zone step. |
Spawn Tables
These are zone steps that initialize spawn tables for all floors.
| Priority | Step | Description |
|---|---|---|
| 1 | MoneySpawnZoneStep | Specifies how much total money spawns on the first floor, and how much is added each floor. |
| 1.1 | ItemSectionedZoneStep | Sets the spawn table for items and applies them to multiple floors. |
| 1.1 | ItemSpawnZoneStep | Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities. |
| 1.2 | TeamSpawnZoneStep | Sets the spawn rate for individual enemies and applies them to multiple floors. |
| 1.3 | TileSpawnZoneStep | Sets the spawn rate for individual traps and applies them to multiple floors. |
Spread Plans
These are zone steps that are spread plans.
| Priority | Step | Description |
|---|---|---|
| Example | SpreadBossZoneStep | Example |
| Example | SpreadCombinedZoneStep | Example |
| Example | SpreadHouses | Example |
| Example | SpreadRoomZoneStep | Example |
| Example | SpreadStepZoneStep | Example |
| Example | SpreadVaults | Example |
