Arena Trap: Difference between revisions
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== Effects == | == Effects == | ||
Upon attacking a Pokémon with Arena | Upon attacking a Pokémon with Arena Trap, the attacker is given the [[Immobilized]] status, preventing them from moving for 5 turns. | ||
Throwing items do not activate Arena Trap. | Throwing items do not activate Arena Trap. | ||
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===== Fighting Arena Trap ===== | ===== Fighting Arena Trap ===== | ||
* If you do not have a Pokémon immune to it, it is difficult to attack the Arena Trap user without being immobilized; make sure you do not attack them while in a perilous position. | * If you do not have a Pokémon immune to it, it is difficult to attack the Arena Trap user without being immobilized; make sure you do not attack them while in a perilous position. | ||
* The [[Run Away]] ability prevents being | * The [[Run Away]] ability prevents being immobilized. | ||
* Throwing items, such as [[stick|sticks]], will allow you to damage the Arena Trap user without activating their ability | * Throwing items, such as [[stick|sticks]], will allow you to damage the Arena Trap user without activating their ability. | ||
* In a pinch, a Lum Berry can cure the Immobilization status. | * In a pinch, a Lum Berry can cure the Immobilization status. | ||
Revision as of 08:09, 27 August 2025
| Ability ID | arena_trap
|
|---|---|
| Description | Prevents grounded opposing Pokémon from fleeing. |
Arena Trap is an ability in PMDO.
Effects
Upon attacking a Pokémon with Arena Trap, the attacker is given the Immobilized status, preventing them from moving for 5 turns.
Throwing items do not activate Arena Trap.
Pokémon immune to Ground-type attacks are unaffected by Arena Trap, such as Flying-type Pokémon, Pokémon under the effect of Magnet Rise, or Pokémon with the Levitate ability.
Strategy
Using Arena Trap
- After being attacked by a Pokémon, you can easily move away while they're immobilized without being followed.
Fighting Arena Trap
- If you do not have a Pokémon immune to it, it is difficult to attack the Arena Trap user without being immobilized; make sure you do not attack them while in a perilous position.
- The Run Away ability prevents being immobilized.
- Throwing items, such as sticks, will allow you to damage the Arena Trap user without activating their ability.
- In a pinch, a Lum Berry can cure the Immobilization status.
