State Map Status Step: Difference between revisions

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Hey guys guess who edited the wrong page :nothoughts:
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The '''State Map Status Step''' is a [[floor generation step]]. Its typical priority is '''3'''.
The '''State Map Status Step''' is a [[floor generation step]]. Its typical priority is '''-6'''.


== Usage ==
== Usage ==
This step sets the terrain within a [[room]] to a certain value.  
This step adds a [[map status]] to the map. The specified [[MapStatusStates]] are used on the map.


== Fields ==
== Fields ==
This step has the following fields.
This step has the following fields.


=== Post Proc ===
=== Map Status ===
The tile representing what the terrain will be painted with.{{Unverified}}
The [[map status]] itself to use.


=== Terrain Stencil ===
=== States ===
Uses a [[stencil]] to determine what tiles are valid to be painted on.
The [[map states]] to use with the status.
 
=== Include Halls ===
If checked, halls are included as valid target for the step.
 
=== Include Rooms ===
If checked, rooms are included as valid targets for the step.
 
== Amount ==
The range of the amount of targets to run this step with.{{Unverified}}


[[Category:Floor Generation Step]]
[[Category:Floor Generation Step]]

Latest revision as of 03:08, 18 August 2025

The State Map Status Step is a floor generation step. Its typical priority is -6.

Usage

This step adds a map status to the map. The specified MapStatusStates are used on the map.

Fields

This step has the following fields.

Map Status

The map status itself to use.

States

The map states to use with the status.