Zone Step: Difference between revisions
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Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal [[Floor_Generation_Overview|floor generation process]] before the entire list is run. | Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal [[Floor_Generation_Overview|floor generation process]] before the entire list is run. | ||
== Steps | == General Steps == | ||
Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for. | Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for. | ||
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| -1 || [[Show Floor Name|ShowFloorName]]|| Gives the floor a name and makes that name appear before fading in. | | -1 || [[Show Floor Name|ShowFloorName]]|| Gives the floor a name and makes that name appear before fading in. | ||
|- | |||
| -|| [[Script Zone Step|ScriptZoneStep]] || Calls a lua script function as the zone step. | |||
|} | |||
== Spawn Tables == | |||
These are zone steps that initialize [[Spawn Table|spawn tables]] for all floors. | |||
{| class="wikitable" style="margin:auto" | |||
|- | |||
! Priority !! Step !! Description | |||
|- | |- | ||
| 1 || [[Money Spawn Zone Step|MoneySpawnZoneStep]] || Specifies how much total money spawns on the first floor, and how much is added each floor. | | 1 || [[Money Spawn Zone Step|MoneySpawnZoneStep]] || Specifies how much total money spawns on the first floor, and how much is added each floor. | ||
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| 1.3 || [[Tile Spawn Zone Step|TileSpawnZoneStep]] || Sets the spawn rate for individual traps and applies them to multiple floors. | | 1.3 || [[Tile Spawn Zone Step|TileSpawnZoneStep]] || Sets the spawn rate for individual traps and applies them to multiple floors. | ||
|} | |||
== Spread Plans == | |||
These are zone steps that are spread plans. | |||
{| class="wikitable" | |||
|- | |- | ||
! Priority !! Step !! Description | |||
|- | |- | ||
| | | Example || [[Spread Boss Zone Step|SpreadBossZoneStep]] || Example | ||
|- | |- | ||
| | | Example || [[Spread Combined Zone Step|SpreadCombinedZoneStep]] || Example | ||
|- | |- | ||
| | | Example || [[Spread Houses|SpreadHouses]] || Example | ||
|- | |- | ||
| -|| [[ | | Example || [[Spread Room Zone Step|SpreadRoomZoneStep]] || Example | ||
|- | |||
| Example || [[Spread Step Range Zone Step|SpreadStepZoneStep]] || Example | |||
|- | |||
| Example || [[Spread Vaults|SpreadVaults]] || Example | |||
|} | |} | ||
[[Category:Dungeon Generation]] | [[Category:Dungeon Generation]] | ||
Revision as of 02:20, 11 August 2025
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Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal floor generation process before the entire list is run.
General Steps
Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for.
| Priority | Step | Description |
|---|---|---|
| 2.1 | HandleRescues | A special step needed to support rescues. |
| -1 | ShowFloorName | Gives the floor a name and makes that name appear before fading in. |
| - | ScriptZoneStep | Calls a lua script function as the zone step. |
Spawn Tables
These are zone steps that initialize spawn tables for all floors.
| Priority | Step | Description |
|---|---|---|
| 1 | MoneySpawnZoneStep | Specifies how much total money spawns on the first floor, and how much is added each floor. |
| 1.1 | ItemSectionedZoneStep | Sets the spawn table for items and applies them to multiple floors. |
| 1.1 | ItemSpawnZoneStep | Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities. |
| 1.2 | TeamSpawnZoneStep | Sets the spawn rate for individual enemies and applies them to multiple floors. |
| 1.3 | TileSpawnZoneStep | Sets the spawn rate for individual traps and applies them to multiple floors. |
Spread Plans
These are zone steps that are spread plans.
| Priority | Step | Description |
|---|---|---|
| Example | SpreadBossZoneStep | Example |
| Example | SpreadCombinedZoneStep | Example |
| Example | SpreadHouses | Example |
| Example | SpreadRoomZoneStep | Example |
| Example | SpreadStepZoneStep | Example |
| Example | SpreadVaults | Example |
