Draw Grid To Floor Step: Difference between revisions

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Created page with "The '''Draw Grid To Floor Step''' is a floor generation step for usage in Grid Floor Generation. Its typical priority is '''-3'''. == Usage == All of the floor steps that occur at lower priorities define what can generate in the grid itself. With the parameters set with Init Grid Plan Step and a path generated with one of the Grid Path Steps, the Draw Grid To Floor Step creates a list of rooms and halls. It accomplishes this by translating the grid room and..."
 
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The '''Draw Grid To Floor Step''' is a floor generation step for usage in [[Grid Floor Generation]]. Its typical priority is '''-3'''.
The '''Draw Grid To Floor Step''' is a floor generation step for usage in [[Grid of Rooms Generation]]. Its typical priority is '''-3'''.


== Usage ==
== Usage ==
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|[[File:FloorGen_Grid_Rooms_Halls.png|frameless]] || The data is written to a list of rooms and halls, which completes the generation of the dungeon.
|[[File:FloorGen_Grid_Rooms_Halls.png|frameless]] || The data is written to a list of rooms and halls, which completes the generation of the dungeon.
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[[Category:Floor Generation Step]][[Category:GridGen]]
[[Category:Floor Generation Step]]

Revision as of 20:58, 10 August 2025

The Draw Grid To Floor Step is a floor generation step for usage in Grid of Rooms Generation. Its typical priority is -3.

Usage

All of the floor steps that occur at lower priorities define what can generate in the grid itself. With the parameters set with Init Grid Plan Step and a path generated with one of the Grid Path Steps, the Draw Grid To Floor Step creates a list of rooms and halls. It accomplishes this by translating the grid room and connectors present.

Process

Below is a table detailing how the step generates the map.

Image Step
Each room first chooses its size and location based on the parameters defined in the path generator.
Here, the rooms inform what connections are required to the halls. The sizes are selected to accommodate appropriately.
The data is written to a list of rooms and halls, which completes the generation of the dungeon.