Grid Path Steps: Difference between revisions
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== Special Variations == | |||
These variations are unique in that they are not meant to be used in the editor, and have several different odd properties about them. | These variations are unique in that they are not meant to be used in the editor, and have several different odd properties about them. | ||
=== Pyramid === | |||
A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. '''It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.''' | A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. '''It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.''' | ||
=== Specific === | |||
This populates a room by creating a specific path of rooms. It is '''editor unfriendly'''. | This populates a room by creating a specific path of rooms. It is '''editor unfriendly'''. | ||
[[Category:Floor Generation Step]] | [[Category:Floor Generation Step]] | ||
Revision as of 01:33, 7 August 2025
The Grid Path Steps are a family of floor generation steps. It is used exclusively in Grid Floor Generation. Their typical priority is -4.
Usage
Grid path steps are used to generate a path of rooms and hallways in grid floors. Each different variant of the step does so through different methods.
Variants
The following different grid path steps exist in PMDO.
Special Variations
These variations are unique in that they are not meant to be used in the editor, and have several different odd properties about them.
Pyramid
A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.
Specific
This populates a room by creating a specific path of rooms. It is editor unfriendly.










