Grid Path Steps: Difference between revisions

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Added images I have and added links for the ones I haven't found yet
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The pyramid is not very easy to show as a map, so best to just leave it on the bottom
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| [[File:Grid Step Example.png|frameless]] || Grid || A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells. ||  
| [[File:Grid Step Example.png|frameless]] || Grid || A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells. ||  
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| [[File:Pyramid Step Example.png|frameless]] || Pyramid || A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. '''It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.'''||
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| [[File:Tiered Step Example.png|frameless]] || Tiered || The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together. ||  
| [[File:Tiered Step Example.png|frameless]] || Tiered || The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together. ||  
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=== Spread ===
=== Spread ===
Multiple variations may use a spread version, which prioritizes spreading rooms throughout cells rather than generating them together.  
Multiple variations may use a spread version, which prioritizes spreading rooms throughout cells rather than generating them together.  
=== Pyramid ===
A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. '''It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.'''


=== Specific ===
=== Specific ===

Revision as of 20:36, 6 August 2025

The Grid Path Steps are a family of floor generation steps. It is used exclusively in Grid Floor Generation. Their typical priority is -4.

Usage

Grid path steps are used to generate a path of rooms and hallways in grid floors. Each different variant of the step does so through different methods.

Variants

The following different grid path steps exist in PMDO.

Example Variation Description
Beetle One large room is generated in the middle. Then, other rooms are generated connecting to this large room.
Branch The rooms and hallways are spawned in a continuous path, which is calculated by the minimum spanning tree algorithm.
Circle A ring of rooms is generated on the outer cells of the grid.
Cross One center room with hallways and rooms coming off of it in the four cardinal directions (north, south, west, east) is generated.
Edge All rooms are placed on one side of the map.
Grid A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells.
Tiered The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together.
Treads Two large "treads" of rooms are generated on the sides of the grid, with smaller rooms and hallways generating in between them.
Two Sides A path consisting of rooms on the far right and far left of the grid are generated.

Spread

Multiple variations may use a spread version, which prioritizes spreading rooms throughout cells rather than generating them together.

Pyramid

A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.

Specific

This populates a room by creating a specific path of rooms. It is editor unfriendly.