User:WalterTheRalts: Difference between revisions
From PMDOWiki
m Don't mind me. >:3 |
mNo edit summary |
||
| Line 1: | Line 1: | ||
A music-making Ralts that edits wikis for the games he mods. | A music-making Ralts that edits wikis for the games he mods. | ||
Currently creating a whole game in this system, using | Currently creating a whole game in this system, using many COMMON functions along the way. There are a lot of things for me to share on this wiki, because many things aren't explained anywhere. Some of which include: | ||
* Markers and called with MRKR("Marker Name") | * Markers and called with '''MRKR("Marker Name")''' | ||
* To remove the default personality, you need to remove the check for it in | * To remove the default personality, as far as I'm aware, you need to remove the check for it in event_battle, then you can make one up in Battle Events underneath everything. | ||
* Any functions called within services need to be branch coroutines. This can be done with: '''TASK:BranchCoroutine(function() "list of functions" end)''' | |||
This list will be updated as I find more things and others are publicly explained. | This list will be updated as I find more things and others are publicly explained. | ||
Revision as of 18:42, 1 May 2025
A music-making Ralts that edits wikis for the games he mods.
Currently creating a whole game in this system, using many COMMON functions along the way. There are a lot of things for me to share on this wiki, because many things aren't explained anywhere. Some of which include:
- Markers and called with MRKR("Marker Name")
- To remove the default personality, as far as I'm aware, you need to remove the check for it in event_battle, then you can make one up in Battle Events underneath everything.
- Any functions called within services need to be branch coroutines. This can be done with: TASK:BranchCoroutine(function() "list of functions" end)
This list will be updated as I find more things and others are publicly explained.
