Game (functions)/Game Control: Difference between revisions

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== GetModDiff(System.String) ==
== GetModDiff ==


TODO
TODO

Latest revision as of 00:36, 18 January 2026

GroundSave

Saves the game while in ground mode.

Example


GroundSave()

GetModDiff

TODO

Arguments

  • uuidStr: None

RestartToTitle

Leave current map and load up the title screen.

RestartRogue

Restarts a Roguelocke run based on the configuration

Arguments

  • config: The configuration of the roguelocke run

CutsceneMode

Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI.

Arguments

  • bon: If set to true, turns cutscene mode on. If set to false, turns it off.

SetupLuaFunctions

Setups any extra functionalities for this object written on the lua side.