Game (functions)/Team Management: Difference between revisions

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Created page with " == GAME:GetTeamLeaderIndex == Returns the index of the currently player controlled entity in the party. === Returns === Index of the currently player controlled entity in the party. == GAME:SetTeamLeaderIndex(System.Int32) == Sets the leader to the chosen index within the party. === Arguments === * <code>idx</code>: The index of the team member within the team. == GAME:SetCanSwitch(System.Boolean) == Prevents or allows the switching of leaders for the save..."
 
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* <code>canRecruit</code>: Set to true to allow recruit joins, set to false to prevent it.
* <code>canRecruit</code>: Set to true to allow recruit joins, set to false to prevent it.
== GAME:SetTeamName(System.String) ==
Sets the name of the player's team
=== Arguments ===
* <code>teamname</code>: The new team name
== GAME:GetTeamName ==
Gets the name of the player's team
=== Returns ===
The team's name

Revision as of 21:04, 17 January 2026

GAME:GetTeamLeaderIndex

Returns the index of the currently player controlled entity in the party.


Returns

Index of the currently player controlled entity in the party.

GAME:SetTeamLeaderIndex(System.Int32)

Sets the leader to the chosen index within the party.


Arguments

  • idx: The index of the team member within the team.

GAME:SetCanSwitch(System.Boolean)

Prevents or allows the switching of leaders for the save file.


Arguments

  • canSwitch: Set to true to allow switching, set to false to prevent it.

GAME:SetCanRecruit(System.Boolean)

Prevents or allows the joining of recruits for the save file.


Arguments

  • canRecruit: Set to true to allow recruit joins, set to false to prevent it.

GAME:SetTeamName(System.String)

Sets the name of the player's team


Arguments

  • teamname: The new team name

GAME:GetTeamName

Gets the name of the player's team


Returns

The team's name