Game (functions)/Game Control: Difference between revisions

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Created page with "== GAME:GroundSave == Saves the game while in ground mode. === Example === <pre> GAME:GroundSave() </pre> == GAME:GetModDiff(System.String) == TODO === Arguments === * <code>uuidStr</code>: None == GAME:RestartToTitle == Leave current map and load up the title screen. == GAME:RestartRogue(RogueEssence.Data.RogueConfig) == Restarts a Roguelocke run based on the configuration === Arguments === * <code>config</code>: The configuration of the roguelock..."
 
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* <code>config</code>: The configuration of the roguelocke run
* <code>config</code>: The configuration of the roguelocke run
== GAME:CutsceneMode(System.Boolean) ==
Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI.
=== Arguments ===
* <code>bon</code>: If set to true, turns cutscene mode on. If set to false, turns it off.

Revision as of 21:07, 17 January 2026

GAME:GroundSave

Saves the game while in ground mode.


Example


GAME:GroundSave()

GAME:GetModDiff(System.String)

TODO


Arguments

  • uuidStr: None

GAME:RestartToTitle

Leave current map and load up the title screen.


GAME:RestartRogue(RogueEssence.Data.RogueConfig)

Restarts a Roguelocke run based on the configuration


Arguments

  • config: The configuration of the roguelocke run

GAME:CutsceneMode(System.Boolean)

Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI.


Arguments

  • bon: If set to true, turns cutscene mode on. If set to false, turns it off.