Game (functions)/Game Control: Difference between revisions
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Created page with "== GAME:GroundSave == Saves the game while in ground mode. === Example === <pre> GAME:GroundSave() </pre> == GAME:GetModDiff(System.String) == TODO === Arguments === * <code>uuidStr</code>: None == GAME:RestartToTitle == Leave current map and load up the title screen. == GAME:RestartRogue(RogueEssence.Data.RogueConfig) == Restarts a Roguelocke run based on the configuration === Arguments === * <code>config</code>: The configuration of the roguelock..." |
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* <code>config</code>: The configuration of the roguelocke run | * <code>config</code>: The configuration of the roguelocke run | ||
== GAME:CutsceneMode(System.Boolean) == | |||
Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI. | |||
=== Arguments === | |||
* <code>bon</code>: If set to true, turns cutscene mode on. If set to false, turns it off. | |||
Revision as of 21:07, 17 January 2026
GAME:GroundSave
Saves the game while in ground mode.
Example
GAME:GroundSave()
GAME:GetModDiff(System.String)
TODO
Arguments
uuidStr: None
GAME:RestartToTitle
Leave current map and load up the title screen.
GAME:RestartRogue(RogueEssence.Data.RogueConfig)
Restarts a Roguelocke run based on the configuration
Arguments
config: The configuration of the roguelocke run
GAME:CutsceneMode(System.Boolean)
Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI.
Arguments
bon: If set to true, turns cutscene mode on. If set to false, turns it off.
