Ground (functions): Difference between revisions

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Replaced content with "The ground functions are used for various tasks on ground maps. Due to the size of the namespace, it is split into subpages based on what each function does. == Entity == {{Main|Ground (function)/Entity}} Generic status changes for entities and characters, under the general umbrella of entities. Also includes ground map spawners. == Entity Turning == {{Main|Ground (function)/Entity Turning}} Functions for entities turning and/or facing directions, primarily for ch..."
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{{Main|Ground (function)/Map Status}}
{{Main|Ground (function)/Map Status}}
Functions that change the map status.
Functions that change the map status.
{{Category:Scripting}}

Revision as of 20:04, 17 January 2026

The ground functions are used for various tasks on ground maps.

Due to the size of the namespace, it is split into subpages based on what each function does.

Entity

Generic status changes for entities and characters, under the general umbrella of entities. Also includes ground map spawners.

Entity Turning

Functions for entities turning and/or facing directions, primarily for characters.

Entity Movement

Functions for entities moving, primarily for characters.

Entity Animation

Functions for the animation of entities, primarily for characters. Includes emotes.

Screen Effects

Functions for effects that impact the screen, including screen moving.

Leveling

Functions that impact the level of teams and/or characters.

Map Status

Functions that change the map status. Tutorials and reference for modding cutscenes and dialogue in PMDO