Ground (functions): Difference between revisions
From PMDOWiki
Replaced content with "The ground functions are used for various tasks on ground maps. Due to the size of the namespace, it is split into subpages based on what each function does. == Entity == {{Main|Ground (function)/Entity}} Generic status changes for entities and characters, under the general umbrella of entities. Also includes ground map spawners. == Entity Turning == {{Main|Ground (function)/Entity Turning}} Functions for entities turning and/or facing directions, primarily for ch..." Tag: Replaced |
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{{Main|Ground (function)/Map Status}} | {{Main|Ground (function)/Map Status}} | ||
Functions that change the map status. | Functions that change the map status. | ||
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Revision as of 20:04, 17 January 2026
The ground functions are used for various tasks on ground maps.
Due to the size of the namespace, it is split into subpages based on what each function does.
Entity
Main article: Ground (function)/Entity
Generic status changes for entities and characters, under the general umbrella of entities. Also includes ground map spawners.
Entity Turning
Main article: Ground (function)/Entity Turning
Functions for entities turning and/or facing directions, primarily for characters.
Entity Movement
Main article: Ground (function)/Entity Movement
Functions for entities moving, primarily for characters.
Entity Animation
Main article: Ground (function)/Entity Animation
Functions for the animation of entities, primarily for characters. Includes emotes.
Screen Effects
Main article: Ground (function)/Screen Effects
Functions for effects that impact the screen, including screen moving.
Leveling
Main article: Ground (function)/Leveling
Functions that impact the level of teams and/or characters.
Map Status
Main article: Ground (function)/Map Status
Functions that change the map status. Tutorials and reference for modding cutscenes and dialogue in PMDO
