Castaway Cave: Difference between revisions

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== Exploration ==
== Exploration ==
{{SectStub}}
Rooms are generated on a grid using [[GridPathBranch]], creating a simple path of connecting rooms. [[Round Room|Round]] and [[Cave Room|cave]] type rooms can be found. Several rooms will also merge into larger rooms.
 
The size of the cells on each floor is 4x4. B1F-B3F generate with 9x7 cells, B4F-B7F have 10x8 cells, B7F-B10F have 10x8 cells, and B11F-B12F has 11x8 cells.
 
[[Water (terrain)|Water]] generates throughout the dungeon in high quantities.
 
At least one [[vault]] that can be opened with a [[switch]] is guaranteed to spawn on floors B1F-B12F.
 
[[Floor Chest|Floor chests]] have a chance of spawning on floors B5F-B11F, which can be opened using a [[key]].
 
In the [[release candidate]], 1-3 [[Move Tutor|move tutors]] will spawn on floors 1-12F. These tutors will teach {{TypeAndIcon|type=Electric}}, {{TypeAndIcon|type=Grass}}, or {{TypeAndIcon|type=Dark}}-type moves.


=== Last Floor ===
=== Last Floor ===
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There are no exit stairs present on the floor. Instead, the player must take reverse stairs to go back floors, aiming to reach the exit stairs on B1F. New {{Pokemon}} begin to spawn on the floors, attacking with far-reaching, status, and trapping moves that will slow down the player.
There are no exit stairs present on the floor. Instead, the player must take reverse stairs to go back floors, aiming to reach the exit stairs on B1F. New {{Pokemon}} begin to spawn on the floors, attacking with far-reaching, status, and trapping moves that will slow down the player.
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== Pokémon ==
== Pokémon ==
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{| class="wikitable"

Revision as of 18:03, 5 January 2026

Castaway Cave
Castaway_Cave.png
Zone ID castaway_cave
Prerequisites Clear Lava Floe Island
Floors 12
Darkness Yes
Main type None
Tileset Miracle Sea (B1F-B6F)
Stormy Sea 1 (B8F-B12F)
Music "Thirty Years I've Been Sailing the Sea"
Allowances
Items No restriction
Starting level Current
Team size 4

Castaway Cave is a dungeon in PMDO accessible from Base Camp. This dungeon has "up" stairs on each floor, which allow the player to go back a floor, exiting on B1F. In order to fully clear the dungeon after reaching its end, the player must find the exit stairs on B1F.


Exploration

Rooms are generated on a grid using GridPathBranch, creating a simple path of connecting rooms. Round and cave type rooms can be found. Several rooms will also merge into larger rooms.

The size of the cells on each floor is 4x4. B1F-B3F generate with 9x7 cells, B4F-B7F have 10x8 cells, B7F-B10F have 10x8 cells, and B11F-B12F has 11x8 cells.

Water generates throughout the dungeon in high quantities.

At least one vault that can be opened with a switch is guaranteed to spawn on floors B1F-B12F.

Floor chests have a chance of spawning on floors B5F-B11F, which can be opened using a key.

In the release candidate, 1-3 move tutors will spawn on floors 1-12F. These tutors will teach Electric Electric, Grass Grass, or Dark Dark-type moves.

Last Floor

The sea cradle.

On the last floor, the sea cradle can be found in one of the rooms. It contains a single Mystery Egg, which is unique and can only be obtained once.

Taking the Treasure

The dungeon changes when the Mystery Egg is picked up by the player. The music track changes to You Shall Not Take the Treasure of the Sea.

There are no exit stairs present on the floor. Instead, the player must take reverse stairs to go back floors, aiming to reach the exit stairs on B1F. New Pokémon begin to spawn on the floors, attacking with far-reaching, status, and trapping moves that will slow down the player.

Pokémon

Pokémon Level Floors Ability Moves Notes
Clamperl Lv. 26 1–12F Random Clamp
Whirlpool
Iron Defense
Held: Pearl
Doesn't move
Randomly spawned on each floor separate from regular dungeon spawns
Woobat Lv. 23 1–4F Random Heart Stamp
Confusion
Goldeen Lv. 23 1–6F Random Horn Attack
Water Pulse
Seel Lv. 22 1–6F Random Icy Wind
Encore
Carvanha Lv. 24 1–8F Random Bite
Screech
Shellos Lv. 24 3–8F Random Mud Bomb
Hidden Power
East form
Mantyke Lv. 23 3–8F Random Wing Attack
Bubble Beam
Horsea Lv. 24 3–8F Random Smokescreen
Twister
Chinchou Lv. 26 5–10F Random Confuse Ray
Spark
Honedge Lv. 28 7–12F Random Auotomize
Shadow Sneak
Bronzor Lv. 27 7–12F Random Psywave
Imprison
Corphish Lv. 27 7–12F Random Knock Off
Bubble
Tentacool Lv. 28 7–12F Random Acid Spray
Wrap
Corsola Lv. 27 9–12F Random Spike Cannon
Lucky Chant
Ancient Power
Dratini Lv. 25 11–12F Random Twister
Dragon Rage
Only spawns in pockets of disconnected water terrain, 1-2 per floor if conditions are met

Pursuers

Pokémon Level Floors Ability Moves Notes
Huntail Lv. 30 12–5F Random Ice Fang
Sucker Punch
Dive
Gorebyss Lv. 30 12–5F Random Amnesia
Draining Kiss
Dive
Dhelmise Lv. 32 12–5F Random Anchor Shot
Giga Drain
Metal Sound
Phione Lv. 33 10–5F Random Supersonic
Bubble Beam
Mantine Lv. 32 8–1F Random Wide Guard
Psybeam
Wailmer Lv. 32 8–1F Random Whirlpool
Water Pulse

Items

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Traps

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