Overgrown Wilds: Difference between revisions
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|image=Exotic_Wilds.png | |image=Exotic_Wilds.png | ||
|main_type={{TypeAndIcon|type=Bug}} | |main_type={{TypeAndIcon|type=Bug}} | ||
}}{{ | }}Exotic Wilds does not use a grid based generation method, instead using [[RoomFloorGen]] by spawning rooms wherever they will fit, then connecting them together using hallways. This results in an overall more untamed and unorganized look of sprawling rooms. The overall tile dimensions of the floors are 72x54. | ||
The rooms are [[Bump Room|bump]] and [[Cave Room|cave]] shaped. On average they span up to 4-7 tiles, but occasionally cave rooms that span 8-13 tiles will generate. Tunnels are also generated cutting through rooms, connecting them together randomly. | |||
2-5 items, 1-3 money piles, 6-8 traps, 5-7 wonder tiles, and 6-7 {{Pokemon}} can spawn per floor. | |||
[[Water (terrain)|Water]] and [[Grass (terrain)|tall grass]] spawn in moderate quantities throughout the dungeon. | |||
In the [[release candidate]], a [[move tutor]] that teaches {{TypeAndIcon|type=Fire}}, {{TypeAndIcon|type=Poison}}, or {{TypeAndIcon|type=Bug}} may appear. | |||
=== Pokémon === | === Pokémon === | ||
{| class="wikitable" | {| class="wikitable" | ||
{{EncounterHeader}} | {{EncounterHeader}} | ||
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=== Items === | === Items === | ||
{{Sectstub}} | {{Sectstub}} | ||
==== Houses ==== | |||
An item [[house]] has a 20% chance of spawning on each floor. | |||
=== Traps === | === Traps === | ||
{{Sectstub}} | |||
Revision as of 03:47, 5 January 2026
Overgrown Wilds
| |
|---|---|
| Zone ID | overgrown_wilds
|
| Prerequisites | Complete Fertile Valley |
| Floors | 13 (Overgrown Wilds) 12 (Exotic Wilds) |
| Allowances | |
| Items | No restriction |
| Starting level | Current |
| Team size | 4 |
Overgrown Wilds is a dungeon in PMDO accessible from Forest Camp. It can be accessed after completing Fertile Valley.
Overgrown Wilds is a branching dungeon, with a side path called Exotic Wilds.
Overgrown Wilds
| Overgrown Wilds | |
|---|---|
| Floors | 13 |
| Darkness | No |
| Main type | Grass |
| Tileset | Lush Prairie (1F-4F) Purity Forest 9 (5F-8F) Southern Jungle (9F-13F) |
| Music | "Random Dungeon Theme 3" |
Floors are generated grid style, using GridPathBranch, which creates a simple branching path of rooms. The rooms spawned in the dungeon are bump and cave shapes. Tunnels are also generated cutting through rooms, connecting them together randomly.
tall grass is present throughout the dungeon. The grass occurs in blobs on each floor, increasing in amount and size deeper into the dungeon.
On 1F-8F, water can spawn in small amounts, replacing walls.
At least one vault that can be opened using a switch will spawn in the dungeon.
In the release candidate, at least one move tutor that teaches Fire, Poison, or Bug moves appears in the dungeon.
Final Floor
The final floor of the dungeon contains a treasure room. It contains a Heavy Box, which contains a Grass family item of rarity 2. A key can be used to collect a Deluxe Box that contains Grass Dust.
Secret Room
Secret stairs will spawn at least once throughout the dungeon, leading to
a GSC plant secret room. It contains a Heavy Box, which contains a Grass family item of rarity 2.
Pokémon
| Pokémon | Level | Floors | Ability | Moves | Notes | |
|---|---|---|---|---|---|---|
| Taillow | Lv. 17 | 1–8F | Random | Focus Energy Quick Attack |
||
| Grovyle | Lv. 18 | 9–12F | Random | Pursuit Fury Cutter |
||
| Seedot | Lv. 17 | 1–12F | Random | Harden Nature Power |
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| Cherubi | Lv. 17 | 1–4F | Random | Leech Seed Tackle |
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| Bellsprout | Lv. 17 | 5–12F | Random | Growth Vine Whip |
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| Exeggcute | Lv. 17 | 1–12F | Random | Barrage Reflect |
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| Flabébé | Lv. 17 | 1–12F | Random | Fairy Wind | Red form | |
| Venonat | Lv. 17 | 5–12F | Random | Leech Life Poison Powder |
||
| Pineco | Lv. 17 | 9–12F | Random | Bug Bite Self Destruct |
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| Girafarig | Lv. 17 | 5–12F | Random | Stomp Confusion |
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| Snivy | Lv. 14 | 1–4F | Random | Growth Vinewhip |
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| Heracross | Lv. 22 | 5–12F | Random | Horn Attack Arm Thrust |
Spawns asleep Held: Any typed gummi | |
Items
Traps
Exotic Wilds
Exotic Wilds
| |
|---|---|
| Floors | 4 |
| Darkness | Yes |
| Main type | Bug |
| Tileset | Mystery Jungle 1 |
| Music | "Random Dungeon Theme 3" |
Exotic Wilds does not use a grid based generation method, instead using RoomFloorGen by spawning rooms wherever they will fit, then connecting them together using hallways. This results in an overall more untamed and unorganized look of sprawling rooms. The overall tile dimensions of the floors are 72x54.
The rooms are bump and cave shaped. On average they span up to 4-7 tiles, but occasionally cave rooms that span 8-13 tiles will generate. Tunnels are also generated cutting through rooms, connecting them together randomly.
2-5 items, 1-3 money piles, 6-8 traps, 5-7 wonder tiles, and 6-7 Pokémon can spawn per floor.
Water and tall grass spawn in moderate quantities throughout the dungeon.
In the release candidate, a move tutor that teaches Fire, Poison, or Bug may appear.
Pokémon
| Pokémon | Level | Floors | Ability | Moves | Notes | |
|---|---|---|---|---|---|---|
| Tropius | Lv. 21 | 1–4F | Random | Whirlwind Magical Leaf |
||
| Leavanny | Lv. 21 | 1–4F | Random | Razor Leaf Bug Bite |
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| Weepinbell | Lv. 21 | 1–4F | Random | Vine Whip Poison Powder |
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| Yanma | Lv. 21 | 1–4F | Random | Sonic Boom | ||
| Duskull | Lv. 21 | 1–4F | Random | Shadow Sneak Astonish |
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| Servine | Lv. 21 | 1–4F | Random | Leaf Tornado | ||
| Seedot | Lv. 17 | 1–4F | Random | Harden Nature Power |
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| Pineco | Lv. 21 | 1–4F | Random | Bug Bite Take Down |
||
Items
Houses
An item house has a 20% chance of spawning on each floor.






