Strings (functions): Difference between revisions
From PMDOWiki
Created page with "{{cleanup}} == STRINGS:LocaleCode == Gets the current language setting of the game. === Returns === The current language, represented by a locale code. == STRINGS:Format(System.String,System.Object[]) == Formats a string. Will unescape escaped characters and process grammar tags. === Arguments === * <code>fmt</code>: String to format. * <code>para</code>: Arguments === Returns === The formatted string. == STRINGS:FormatKey(System.String,System.Object[]) =..." |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Hat Note|More functions: [[Script Reference]]''}} | |||
{{cleanup}} | {{cleanup}} | ||
Revision as of 20:13, 17 January 2026
More functions: Script Reference
This article is in need of cleanup to increase its quality. You can help PMDO Wiki by improving it.
STRINGS:LocaleCode
Gets the current language setting of the game.
Returns
The current language, represented by a locale code.
STRINGS:Format(System.String,System.Object[])
Formats a string. Will unescape escaped characters and process grammar tags.
Arguments
fmt: String to format.para: Arguments
Returns
The formatted string.
STRINGS:FormatKey(System.String,System.Object[])
Formats a string given a string key. Will unescape escaped characters.
Arguments
fmt: The string key to formatpara: string arguments
STRINGS:LocalKeyString(System.Int32)
Gets the string representing a button or key.
Arguments
index: The input type of the input.
Returns
The string representing the button o key the input maps to.
STRINGS:CreateList(NLua.LuaTable)
Builds a single string of comma separated elements.
Arguments
listStrings: LuaTable of strings containing the elements to build the list from.
Returns
The combined string containing all elements.
