Room: Difference between revisions
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DEPRECATED ROOMS |
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=== Custom Rooms === | === Custom Rooms === | ||
These rooms are loaded from pre-existing map assets. They are primarily custom, with appearances that vary greatly depending on how they are built. | These rooms are loaded from pre-existing map assets. They are primarily custom, with appearances that vary greatly depending on how they are built. | ||
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=== Hardcoded Rooms === | |||
These rooms are hardcoded to always appear a certain way, and have no customization options. | |||
'''THEY ARE SCHEDULED FOR DEPRECATION AND USE IS DISCOURAGED.''' | |||
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! Image !! Name !! Description | |||
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| [[File:RoomGen_Evo_Small.png|frameless]] || Evo Small || A hardcoded 5x6 tile evolution room. To be replaced by Load Map: room_evo_altar_small | |||
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| [[File:RoomGen_Evo.png|frameless]] || Evo || A hardcoded 7x6 tile evolution room. To be replaced by Load Map: room_evo_altar_normal | |||
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| [[File:RoomGen_Guarded_Cave.png|frameless]] || Guarded Cave || A cave that generates with a mob guarding its entrance. | |||
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[[Category:Dungeon Generation]] | [[Category:Dungeon Generation]] | ||
Revision as of 23:44, 13 August 2025
A room is the core primary structure generated in maps. They are generated using FloorSteps, and belong in the RoomGen class of RogueElements.
Many different structures are considered rooms in PMDO, such as halls.
Room Overview
Below is a table summary of rooms that can be generated.
Custom Rooms
These rooms are loaded from pre-existing map assets. They are primarily custom, with appearances that vary greatly depending on how they are built.
| Name | Description |
|---|---|
| Coated | A room coated in additional tiles, which can be of any other generation. Currently incomplete. |
| Load Boss | Used to load a boss room. |
| Load Evo | Used to load an evolution room. |
| Load Map Bordered | Used to load a map as a room with the specified terrain as borders. |
| Load Map | Used to load a map as a room. |
| Post Proc Specific | Generates a room with a specified mask. |
| Specific Boss | Generates a boss room with the specified tiles. |
| Specific | Generates a room with the specified tiles. |
Hardcoded Rooms
These rooms are hardcoded to always appear a certain way, and have no customization options. THEY ARE SCHEDULED FOR DEPRECATION AND USE IS DISCOURAGED.














