Grid Path Steps: Difference between revisions

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! Example !! Variation !! Description
! Example !! Variation !! Description
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| image || Beetle || One large room is generated in the middle. Then, other rooms are generated connecting to this large room. ||  
| [[File:Beetle Step Example.png|frameless]]  || Beetle || One large room is generated in the middle. Then, other rooms are generated connecting to this large room. ||  
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| image || Branch || The rooms and hallways are spawned in a continuous path, which is calculated by the minimum spanning tree algorithm. ||  
| [[File:Grid Branch Step Example.png|frameless]] || Branch || The rooms and hallways are spawned in a continuous path, which is calculated by the minimum spanning tree algorithm. ||  
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| image || Circle || A ring of rooms is generated on the outer cells of the grid. ||  
| [[File:Circle Step Example.png|frameless]] || Circle || A ring of rooms is generated on the outer cells of the grid. ||  
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| image || Cross || One center room with hallways and rooms coming off of it in the four cardinal directions (north, south, west, east) is generated. ||  
| [[File:Cross Step Example.png|frameless]] || Cross || One center room with hallways and rooms coming off of it in the four cardinal directions (north, south, west, east) is generated. ||  
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| image || Edge || All rooms are placed on one side of the map. ||  
| [[File:Edge Step Example.png|frameless]] || Edge || All rooms are placed on one side of the map. ||  
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| image || Grid || A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells. ||  
| [[File:Grid Step Example.png|frameless]] || Grid || A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells. ||  
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| image || Pyramid || A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. '''It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.'''||  
| [[File:Pyramid Step Example.png|frameless]] || Pyramid || A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. '''It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.'''||  
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| image || Tiered || The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together. ||  
| [[File:Tiered Step Example.png|frameless]] || Tiered || The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together. ||  
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| image || Treads || Two large "treads" of rooms are generated on the sides of the grid, with smaller rooms and hallways generating in between them. ||  
| [[File:Treads Step Example.png|frameless]] || Treads || Two large "treads" of rooms are generated on the sides of the grid, with smaller rooms and hallways generating in between them. ||  
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| image || Two Sides || A path consisting of rooms on the far right and far left of the grid are generated.||  
| [[File:Two Sides Step Example.png|frameless]]  || Two Sides || A path consisting of rooms on the far right and far left of the grid are generated.||  
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Revision as of 19:44, 6 August 2025

The Grid Path Steps are a family of floor generation steps. It is used exclusively in Grid Floor Generation. Their typical priority is -4.

Usage

Grid path steps are used to generate a path of rooms and hallways in grid floors. Each different variant of the step does so through different methods.

Variants

The following different grid path steps exist in PMDO.

Example Variation Description
Beetle One large room is generated in the middle. Then, other rooms are generated connecting to this large room.
Branch The rooms and hallways are spawned in a continuous path, which is calculated by the minimum spanning tree algorithm.
Circle A ring of rooms is generated on the outer cells of the grid.
Cross One center room with hallways and rooms coming off of it in the four cardinal directions (north, south, west, east) is generated.
Edge All rooms are placed on one side of the map.
Grid A perimeter of rooms is formed on the outside cells, while hallways are formed inside the cells.
File:Pyramid Step Example.png Pyramid A very specific path step. It places a giant room in the center of the floor and a connecting room below it. From that connecting room, it behaves like Grid. It is recommended to not use this step, as it is complex and will likely be broken down into separate generators in the future.
Tiered The floor is generated in tiers of different rooms. Then, a random value of hallways connect each tier together.
Treads Two large "treads" of rooms are generated on the sides of the grid, with smaller rooms and hallways generating in between them.
Two Sides A path consisting of rooms on the far right and far left of the grid are generated.

Spread

Multiple variations may use a spread version, which prioritizes spreading rooms throughout cells rather than generating them together.

Specific

This populates a room by creating a specific path of rooms. It is editor unfriendly.