UI (functions)/Speaker Settings: Difference between revisions
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Created page with "== UI:SetSe(System.String,System.Int32) == Sets the speaker sound effect and speak frames played in the TextDialogue functions. === Arguments === * <code>newSe</code>: The sound effect of the box * <code>speakTime</code>: The amount of frames to wait between each sound effect === Example === <pre> UI:SetSe("Battle/_UNK_DUN_Water_Drop", 3) </pre> == UI:SetSe(System.String) == Sets the speaker sound effect played in the TextDialogue functions. === Arguments =..." |
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== | == SetSe == | ||
Sets the speaker sound effect and speak frames played in the TextDialogue functions.{{FuncUsage|nmspace=UI|nm=SetSe|args=soundE, speakTime}} | |||
=== Arguments === | === Arguments === | ||
{|class="wikitable" | |||
{{ArgHeader}} | |||
{{ArgRow | |||
|name=soundE | |||
|type=String | |||
|techt=System.String | |||
|purp=The sound effect of the box | |||
}} | |||
|- | |||
{{ArgRow | |||
|name=speakTime | |||
|type=Integer | |||
|techt=System.Int32 | |||
|purp=The amount of frames to wait between each sound effect. Optional. | |||
}} | |||
|} | |||
=== Example === | === Example === | ||
| Line 15: | Line 26: | ||
UI:SetSe("Battle/_UNK_DUN_Water_Drop", 3) | UI:SetSe("Battle/_UNK_DUN_Water_Drop", 3) | ||
UI:SetSe("Menu/Unknown-3") | UI:SetSe("Menu/Unknown-3") | ||
</pre> | </pre> | ||
== | == SetSpeakTime == | ||
Sets the speak frames played in the TextDialogue functions. {{FuncUsage|nmspace=UI|nm=SetSpeakTime|args=speakTime}} | |||
=== Arguments === | === Arguments === | ||
{|class="wikitable" | |||
{{ArgHeader}} | |||
{{ArgRow | |||
|name=speakTime | |||
|type=Integer | |||
|techt=System.Int32 | |||
|purp=The amount of frames to wait between each sound effect | |||
}} | |||
|} | |||
=== Example === | === Example === | ||
| Line 54: | Line 53: | ||
</pre> | </pre> | ||
== | == ResetSe == | ||
Resets to the default speaker sound effect and speaker frames. | Resets to the default speaker sound effect and speaker frames. | ||
== | == SetSpeakerLoc == | ||
Sets the position of the speaker in a dialogue box. {{FuncUsage|nmspace=UI|nm=SetSpeakerLoc|args=x, y}} | |||
=== Arguments === | === Arguments === | ||
{|class="wikitable" | |||
{{ArgHeader}} | |||
{{ArgRow | |||
|name=x | |||
|type=Integer | |||
|techt=System.Int32 | |||
|purp=The X position | |||
}} | |||
{{ArgRow | |||
|name=y | |||
|type=Integer | |||
|techt=System.Int32 | |||
|purp=The Y position | |||
}} | |||
|} | |||
== ResetSpeakerLoc == | |||
== | |||
Resets the position of the speaker in a dialogue box. | Resets the position of the speaker in a dialogue box. | ||
== SetSpeakerEmotion == | |||
Sets the emotion of the speaker in the dialogue box. {{FuncUsage|nmspace=UI|nm=SetSpeakerEmotion|args=emotion, faceLeft}} | |||
Sets the emotion of the speaker in the dialogue box. | |||
=== Arguments === | === Arguments === | ||
{|class="wikitable" | |||
{{ArgHeader}} | |||
{{ArgRow | |||
|name=emotion | |||
|type=String | |||
|techt=System.String | |||
|purp=Emotion to display | |||
}} | |||
{{ArgRow | |||
|name=faceLeft | |||
|type=Boolean | |||
|techt=System.Boolean | |||
|purp=Faces right if false, left if true. | |||
}} | |||
|} | |||
Latest revision as of 11:42, 18 January 2026
SetSe
Sets the speaker sound effect and speak frames played in the TextDialogue functions.Argument order is UI:SetSe(soundE, speakTime).
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| soundE | String | System.String
|
The sound effect of the box |
| speakTime | Integer | System.Int32
|
The amount of frames to wait between each sound effect. Optional. |
Example
UI:SetSe("Battle/_UNK_DUN_Water_Drop", 3)
UI:SetSe("Menu/Unknown-3")
SetSpeakTime
Sets the speak frames played in the TextDialogue functions. Argument order is UI:SetSpeakTime(speakTime).
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| speakTime | Integer | System.Int32
|
The amount of frames to wait between each sound effect |
Example
UI:SetSpeakTime(10)
ResetSe
Resets to the default speaker sound effect and speaker frames.
SetSpeakerLoc
Sets the position of the speaker in a dialogue box. Argument order is UI:SetSpeakerLoc(x, y).
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| x | Integer | System.Int32
|
The X position |
| y | Integer | System.Int32
|
The Y position |
ResetSpeakerLoc
Resets the position of the speaker in a dialogue box.
SetSpeakerEmotion
Sets the emotion of the speaker in the dialogue box. Argument order is UI:SetSpeakerEmotion(emotion, faceLeft).
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| emotion | String | System.String
|
Emotion to display |
| faceLeft | Boolean | System.Boolean
|
Faces right if false, left if true. |
