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A '''House''' is a type of structure that can generate in PMDO. They generate inside of certain rooms in some floors.
[[File:House_Items.png|240px|thumb|right|Houses can easily be identified by a large volume of items spawning in a room.]]
A '''House''' or a '''Monster House''' is a type of structure that can generate in PMDO, characterized by rooms which spawn with lots of items.


The majority of houses found in dungeons are '''Monster Houses''', which feature a high amount of spawned items but spawn in a horde of enemy {{Pokemon}}.
== In Dungeons ==
[[File:House_Monster.gif|320px|thumb|right|A player walking into a Monster House.]]


== Types of Houses ==
Houses spawn a large amount of items inside of a single room. These are typically rare items such as [[Gummi|gummis]], [[TM|TMs]], and evolution items. Sometimes more common items are spawned in a house, which can still allow them to be identified preemptively due to the unlikelyhood of that many items spawning without a house.
PMDO has the following types of houses.


=== Item House ===
Items only are spawned in a house. There are no extra generated mobs.
=== Monster House ===
=== Monster House ===
Lots of items are typically spawned. However, when the player enters into the room where the structure is in, extra mobs will be spawned.


== Creating a House ==
Monster houses are considerably more common than item houses. A large amount of enemy {{Pokemon}} will be spawned in when the player walks into the room containing them, serving as a roadblock to collecting valuable items.
 
The {{Pokemon}} that spawn from a monster house can be different from the usual {{Pokemon}} encountered on that floor, and have an increased shiny rate of <sup>1</sup>/<sub>32</sub>. Some {{Pokemon}} may only be found in monster houses.
 
Identification is important, as the amount of enemies that spawn inside a monster house makes them dangerous and challenging encounters. In some cases, the player might be unable to survive an encounter with one.
 
In base PMDO, the player might spawn into a monster house. The included mod [[Mod:Visible Monster Houses|Visible Monster Houses]] can be enabled to both see where monster houses are and to prevent spawning on a floor inside a monster house.
 
A monster house may be spawned using a [[monster orb]].
 
[[File:House_Monster_Hall.gif|320px|thumb|right|A player encountering a Monster Hall.]]
=== Monster Hall ===
A monster hall is a variant of a monster house that spawns in a hall instead of a room. When encountered, the walls will crumble in a rectangular shape to a certain size, which may reveal enemy {{Pokemon}} and [[items]].
 
Unlike houses, monster halls are hard to identify at a glance. As such, it is likely that a player will walk into a hall and encounter them regardless of their intentions to challenge one.
 
Monster halls are overall rarer than monster houses, and are found in fewer dungeons.
 
== Implementation Details ==
''See [[Tutorial:Creating Monster Houses]] for further information.''
 
Houses are defined and customized by using the [[zone step]] [[Spread Houses]] in a segment. They can also be defined on floors with the [[MonsterHallStep]], [[MonsterHouseStep]], and [[MonsterMansionStep]].
Houses are defined and customized by using the [[zone step]] [[Spread Houses]] in a segment. They can also be defined on floors with the [[MonsterHallStep]], [[MonsterHouseStep]], and [[MonsterMansionStep]].


For direct steps on how to create a basic monster house, see [[Creating Monster Houses]].
All houses have the following details:
 
When defined, houses always have the following fields to fill:


=== Items ===
=== Items ===

Latest revision as of 04:12, 25 November 2025

Houses can easily be identified by a large volume of items spawning in a room.

A House or a Monster House is a type of structure that can generate in PMDO, characterized by rooms which spawn with lots of items.

In Dungeons

A player walking into a Monster House.

Houses spawn a large amount of items inside of a single room. These are typically rare items such as gummis, TMs, and evolution items. Sometimes more common items are spawned in a house, which can still allow them to be identified preemptively due to the unlikelyhood of that many items spawning without a house.

Monster House

Monster houses are considerably more common than item houses. A large amount of enemy Pokémon will be spawned in when the player walks into the room containing them, serving as a roadblock to collecting valuable items.

The Pokémon that spawn from a monster house can be different from the usual Pokémon encountered on that floor, and have an increased shiny rate of 1/32. Some Pokémon may only be found in monster houses.

Identification is important, as the amount of enemies that spawn inside a monster house makes them dangerous and challenging encounters. In some cases, the player might be unable to survive an encounter with one.

In base PMDO, the player might spawn into a monster house. The included mod Visible Monster Houses can be enabled to both see where monster houses are and to prevent spawning on a floor inside a monster house.

A monster house may be spawned using a monster orb.

A player encountering a Monster Hall.

Monster Hall

A monster hall is a variant of a monster house that spawns in a hall instead of a room. When encountered, the walls will crumble in a rectangular shape to a certain size, which may reveal enemy Pokémon and items.

Unlike houses, monster halls are hard to identify at a glance. As such, it is likely that a player will walk into a hall and encounter them regardless of their intentions to challenge one.

Monster halls are overall rarer than monster houses, and are found in fewer dungeons.

Implementation Details

See Tutorial:Creating Monster Houses for further information.

Houses are defined and customized by using the zone step Spread Houses in a segment. They can also be defined on floors with the MonsterHallStep, MonsterHouseStep, and MonsterMansionStep.

All houses have the following details:

Items

The spawn table of the items that can spawn in the houses.

Item Themes

The item themes and their weights, to modify the rate items can spawn.

Mobs

The spawn table of the mobs that can spawn in the houses.

Mob Themes

The mob themes and their weights, to modify the rate items can spawn.