Key Detour Step: Difference between revisions

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Created page with "The '''Key Detour Step''' is a floor generation step. Its typical priority is '''2.2'''. == Usage == This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game. == Fields == This step has the following fields. === Treasures === The specific spawns and a spawn table of the possible items that will appear in the detour. The "spawn amount" determines how many..."
 
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=== Tile Treasures ===
=== Tile Treasures ===
The specific spawns and a spawn table of the possible tiles that will appear in the detour.  The "spawn amount" determines how many tiles will be rolled from the spawn table.
The specific spawns and a spawn table of the possible tiles that will appear in the detour.  The "spawn amount" determines how many tiles will be rolled from the spawn table.
=== Item Themes ===
The [[item themes]] that will be used to change the spawn rates.


=== Guard Types ===
=== Guard Types ===

Latest revision as of 04:16, 17 August 2025

The Key Detour Step is a floor generation step. Its typical priority is 2.2.

Usage

This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game.

Fields

This step has the following fields.

Treasures

The specific spawns and a spawn table of the possible items that will appear in the detour. The "spawn amount" determines how many items will be rolled from the spawn table.

Tile Treasures

The specific spawns and a spawn table of the possible tiles that will appear in the detour. The "spawn amount" determines how many tiles will be rolled from the spawn table.

Guard Types

The specific spawns and a spawn table of the possible enemy mobs that will appear in the detour. The "spawn amount" determines how many mobs will be rolled from the spawn table.

Hall Length

The min and max of the length of the hall that connects the main path to the detour room.

Generic Rooms

The rooms that are possible to generate as the detour room.