Key Detour Step: Difference between revisions
Created page with "The '''Key Detour Step''' is a floor generation step. Its typical priority is '''2.2'''. == Usage == This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game. == Fields == This step has the following fields. === Treasures === The specific spawns and a spawn table of the possible items that will appear in the detour. The "spawn amount" determines how many..." |
No edit summary |
||
| Line 12: | Line 12: | ||
=== Tile Treasures === | === Tile Treasures === | ||
The specific spawns and a spawn table of the possible tiles that will appear in the detour. The "spawn amount" determines how many tiles will be rolled from the spawn table. | The specific spawns and a spawn table of the possible tiles that will appear in the detour. The "spawn amount" determines how many tiles will be rolled from the spawn table. | ||
=== Guard Types === | === Guard Types === | ||
Latest revision as of 04:16, 17 August 2025
The Key Detour Step is a floor generation step. Its typical priority is 2.2.
Usage
This step adds an extra room to the layout. This room is locked using a tile, and can be accessed by using a defined key item. This item can be any item in the game.
Fields
This step has the following fields.
Treasures
The specific spawns and a spawn table of the possible items that will appear in the detour. The "spawn amount" determines how many items will be rolled from the spawn table.
Tile Treasures
The specific spawns and a spawn table of the possible tiles that will appear in the detour. The "spawn amount" determines how many tiles will be rolled from the spawn table.
Guard Types
The specific spawns and a spawn table of the possible enemy mobs that will appear in the detour. The "spawn amount" determines how many mobs will be rolled from the spawn table.
Hall Length
The min and max of the length of the hall that connects the main path to the detour room.
Generic Rooms
The rooms that are possible to generate as the detour room.
