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| '''Spread Plans''' are a common aspect of dungeon generation. They define where certain features will spawn throughout a dungeon.
| | #REDIRECT [[Spread Plan]] |
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| There are different types of spread plans in PMDO. Each spread plan comes with a '''Floor Range''', which allows definition of what floors the spread plan applies to.
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| == Spread Plan Chance ==
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| A spread plan defined by percent chance per floor. Each floor has a pre-defined ''x''% chance of spawning the feature, where ''x'' is the chance it will spawn.
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| == Spread Plan Quota ==
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| A spread plan that will always spawn a defined amount of features among the floors. There are multiple different ways this quota can be defined.
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| Ticking the '''Replaceable''' box will allow the same feature to spawn on the same floor multiple times.
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| === Quotas ===
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| ==== Preset Picker ====
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| Use only one pre-set number for the quota amount.
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| ==== Rand Binominal ====
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| Use the [https://simple.wikipedia.org/wiki/Binomial_distribution Binominal Distribution] to generate a random number, and then spawn that amount of features.
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| ==== Rand Decay ====
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| Gradually decaying the amount of times that feature will spawn, with a defined minimum chance to spawn, max chance to spawn, and rate of decay.
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| ==== Rand Range ====
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| Select a random number that is or between the min and max numbers, then spawning the feature that many times.
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| ==== Rand Bag ====
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| Choose one of the pre-defined quota numbers uniformly. Then, spawn that amount of features.
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| ==== Spawn List ====
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| Choose one of the pre-defined quota numbers according to their defined weights.
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| == Spread Plan Spaced ==
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| The feature is guaranteed to spawn within min to max floors.
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| Ticking the ''Begin Start'' box (...?)
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| [[Category:Modding Data]]
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