Game (functions)/Game Control: Difference between revisions
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Created page with "== GAME:GroundSave == Saves the game while in ground mode. === Example === <pre> GAME:GroundSave() </pre> == GAME:GetModDiff(System.String) == TODO === Arguments === * <code>uuidStr</code>: None == GAME:RestartToTitle == Leave current map and load up the title screen. == GAME:RestartRogue(RogueEssence.Data.RogueConfig) == Restarts a Roguelocke run based on the configuration === Arguments === * <code>config</code>: The configuration of the roguelock..." |
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== | == GroundSave == | ||
Saves the game while in ground mode. | Saves the game while in ground mode. | ||
=== Example === | === Example === | ||
| Line 9: | Line 7: | ||
<pre> | <pre> | ||
GroundSave() | |||
</pre> | </pre> | ||
== | == GetModDiff == | ||
TODO | TODO | ||
=== Arguments === | === Arguments === | ||
| Line 23: | Line 19: | ||
* <code>uuidStr</code>: None | * <code>uuidStr</code>: None | ||
== | == RestartToTitle == | ||
Leave current map and load up the title screen. | Leave current map and load up the title screen. | ||
== RestartRogue == | |||
Restarts a Roguelocke run based on the configuration | |||
=== Arguments === | |||
* <code>config</code>: The configuration of the roguelocke run | |||
== CutsceneMode == | |||
Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI. | |||
=== Arguments === | === Arguments === | ||
* <code> | * <code>bon</code>: If set to true, turns cutscene mode on. If set to false, turns it off. | ||
== SetupLuaFunctions == | |||
Setups any extra functionalities for this object written on the lua side. | |||
Latest revision as of 00:36, 18 January 2026
GroundSave
Saves the game while in ground mode.
Example
GroundSave()
GetModDiff
TODO
Arguments
uuidStr: None
RestartToTitle
Leave current map and load up the title screen.
RestartRogue
Restarts a Roguelocke run based on the configuration
Arguments
config: The configuration of the roguelocke run
CutsceneMode
Sets the game in cutscene mode. This prevents characters from taking idle action and hides certain UI.
Arguments
bon: If set to true, turns cutscene mode on. If set to false, turns it off.
SetupLuaFunctions
Setups any extra functionalities for this object written on the lua side.
