Game (functions)/Queuing: Difference between revisions

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Created page with " == GAME:QueueLeaderEvent(System.Object) == Prepares an event to execute on the next frame. === Arguments === * <code>obj</code>: None == GAME:WaitFrames == Waits for a specified number of frames before continuing. === Arguments === * <code>frames</code>: The number of frames ot wait. Each frame is 1/60th of a second. === Example === <pre> GAME:WaitFrames(60) </pre>"
 
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== GAME:QueueLeaderEvent(System.Object) ==
== QueueLeaderEvent ==
 
 
Prepares an event to execute on the next frame.


Prepares an event to execute on the next frame. {{FuncUsage|nmspace=GAME|nm=QueueLeaderEvent|args=obj}}


=== Arguments ===
=== Arguments ===
{| class="wikitable"
{{ArgHeader}}
{{ArgRow
|name=obj
|type=Object
|techt=System.Object
|purp=(undocumented)
}}
|}
== WaitFrames ==


* <code>obj</code>: None
Waits for a specified number of frames before continuing. {{FuncUsage|nmspace=GAME|nm=WaitFrames|args=num}}
 
== GAME:WaitFrames ==
 
 
Waits for a specified number of frames before continuing.
 


=== Arguments ===
=== Arguments ===
 
{| class="wikitable"
* <code>frames</code>: The number of frames ot wait. Each frame is 1/60th of a second.
{{ArgHeader}}
 
{{ArgRow
|name=num
|type=Integer
|techt=System.Int32
|purp=The number of frames to wait. Each frame is 1/60th of a second.
}}
|}
=== Example ===
=== Example ===



Latest revision as of 00:26, 18 January 2026

QueueLeaderEvent

Prepares an event to execute on the next frame. Argument order is GAME:QueueLeaderEvent(obj).

Arguments

Name Type Technical Type Purpose
obj Object System.Object (undocumented)

WaitFrames

Waits for a specified number of frames before continuing. Argument order is GAME:WaitFrames(num).

Arguments

Name Type Technical Type Purpose
num Integer System.Int32 The number of frames to wait. Each frame is 1/60th of a second.

Example


GAME:WaitFrames(60)