Game (functions)/Inputs: Difference between revisions
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Created page with "== GAME:IsKeyDown(System.Int32) == Checks if a player is making a certain physical keyboard input. === Arguments === * <code>keyid</code>: The ID of the input === Returns === True if the button is currently pressed. False otherwise. == GAME:IsInputDown(System.Int32) == Checks if a player is making a certain game input. === Arguments === * <code>inputid</code>: None === Returns === True if the input is currently pressed. False otherwise." |
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== | == IsKeyDown == | ||
Checks if a player is making a certain physical keyboard input. Returns true if the button is currently being pressed, false otherwise. | |||
=== Arguments === | === Arguments === | ||
{| class="wikitable" | |||
{{ArgHeader}} | |||
{{ArgRow | |||
|name=keyID | |||
|type=Integer | |||
|techt=System.Int32 | |||
|purp=The ID of the input. | |||
}} | |||
|} | |||
== IsInputDown == | |||
== | |||
Checks if a player is making a certain game input. Returns true if the input is currently pressed, false otherwise. | |||
{| class="wikitable" | |||
{{ArgHeader}} | |||
{{ArgRow | |||
|name=keyID | |||
|type=(undocumented) | |||
|techt=System.Int32 | |||
|purp=The ID of the input. | |||
}} | |||
|} | |||
Latest revision as of 00:02, 18 January 2026
IsKeyDown
Checks if a player is making a certain physical keyboard input. Returns true if the button is currently being pressed, false otherwise.
Arguments
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| keyID | Integer | System.Int32
|
The ID of the input. |
IsInputDown
Checks if a player is making a certain game input. Returns true if the input is currently pressed, false otherwise.
| Name | Type | Technical Type | Purpose |
|---|---|---|---|
| keyID | (undocumented) | System.Int32
|
The ID of the input. |
