Ground (functions)/Screen Effects: Difference between revisions
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Created page with " == GROUND:PlayVFX(RogueEssence.Content.FiniteEmitter,System.Int32,System.Int32,RogueElements.Dir8) == Plays a VFX using a finite emitter that generates BaseAnims. === Arguments === * <code>emitter</code>: The VFX emitter * <code>x</code>: X position * <code>y</code>: Y Position * <code>dir</code>: Direction to orient the VFX, defaults to Down == GROUND:PlayVFX(RogueEssence.Content.FiniteEmitter,System.Int32,System.Int32,RogueElements.Dir8,System.Int32,System.Int32..." |
m Imbion moved page Ground (function)/Screen Effects to Ground (functions)/Screen Effects: Misspelled title |
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Latest revision as of 20:07, 17 January 2026
GROUND:PlayVFX(RogueEssence.Content.FiniteEmitter,System.Int32,System.Int32,RogueElements.Dir8)
Plays a VFX using a finite emitter that generates BaseAnims.
Arguments
emitter: The VFX emitterx: X positiony: Y Positiondir: Direction to orient the VFX, defaults to Down
GROUND:PlayVFX(RogueEssence.Content.FiniteEmitter,System.Int32,System.Int32,RogueElements.Dir8,System.Int32,System.Int32)
Plays a VFX that has a start position and an end position. It uses a finite emitter that generates BaseAnims.
Arguments
emitter: The VFX emitterx: Start X positiony: Start Y Positiondir: Direction to orient the VFX, defaults to Down.xTo: End X positionyTo: End Y position
GROUND:PlayVFXAnim(RogueEssence.Content.BaseAnim,RogueEssence.Content.DrawLayer)
Plays a VFX using just a BaseAnim
Arguments
anim: The animation to playlayer: The layer to put it on
GROUND:MoveScreen(RogueEssence.Content.ScreenMover)
Plays a screen-moving effect.
Arguments
mover: The screen mover.
