Shop Step: Difference between revisions
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Created page with "The '''Shop Step''' is a floor generation step. Its typical priority is '''4.1'''. == Usage == This step spawns a shop present in a room on the floor. == Fields == This step has the following fields. === Items === A spawn table of the items that can be sold in the ship. === Item Themes === The item themes that will be used to change the weight of the spawn rates of items in the shop, based on their theme. === Mobs === A spawn table of the mobs that..." |
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The '''Shop Step''' is a [[floor generation step]]. Its typical priority is '''4. | The '''Shop Step''' is a [[floor generation step]]. Its typical priority is '''4.2'''. | ||
== Usage == | == Usage == | ||
Latest revision as of 03:55, 17 August 2025
The Shop Step is a floor generation step. Its typical priority is 4.2.
Usage
This step spawns a shop present in a room on the floor.
Fields
This step has the following fields.
Items
A spawn table of the items that can be sold in the ship.
Item Themes
The item themes that will be used to change the weight of the spawn rates of items in the shop, based on their theme.
Mobs
A spawn table of the mobs that will appear if the shop is stolen from.
Start Mob
The shopkeeper that will be present in the shop.
Security Status
The map status that checks for thievery. Typical value is shop_security in most cases.
Personality
The personality the shopkeeper will have. Usually is just 0.
