Map Data Step: Difference between revisions
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Created page with "The '''Map Data Step''' is a floor generation step. As it defines '''floor data''', its typical priority is '''-6'''. This step defines some basic properties of the floor. == Fields == === Music === What music to play while the player is on the floor. Any music present in either the game's or the loaded mod's music folder can be selected as the music for the floor. === Time Limit === How many turns the player can stay on the map before something string kicks them out..." |
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The '''Map Data Step''' is a floor generation step. | The '''Map Data Step''' is a [[floor generation step]]. Its typical priority is '''-6'''. | ||
== Usage == | |||
This step defines some basic properties of the floor. | This step defines some basic properties of the floor. | ||
== Fields == | == Fields == | ||
This step has the following fields. | |||
=== Music === | === Music === | ||
| Line 11: | Line 14: | ||
=== Tile Sight === | === Tile Sight === | ||
What [[sight]] to set the tiles to. | What [[darkness|sight]] to set the tiles to. | ||
=== Char Sight === | === Char Sight === | ||
What [[sight]] characters on the map will have. | What [[darkness|sight]] characters on the map will have. | ||
=== Clamp Camera === | === Clamp Camera === | ||
Latest revision as of 03:55, 16 August 2025
The Map Data Step is a floor generation step. Its typical priority is -6.
Usage
This step defines some basic properties of the floor.
Fields
This step has the following fields.
Music
What music to play while the player is on the floor. Any music present in either the game's or the loaded mod's music folder can be selected as the music for the floor.
Time Limit
How many turns the player can stay on the map before something string kicks them out of the map, leaving to the dungeon exploration to fail. The general value this is set to is 1500.
Tile Sight
What sight to set the tiles to.
Char Sight
What sight characters on the map will have.
Clamp Camera
Whenever the camera will be clamped or not - that is, forced to not scroll past the map's edges. This feature does not work in wrapped-around maps.
