Due Spawn Step: Difference between revisions
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The '''Due Spawn Step''' is a floor generation step. Its typical priority is '''6.1'''. | The '''Due Spawn Step''' is a [[floor generation step]]. Its typical priority is '''6.1'''. | ||
== Usage == | == Usage == | ||
The due spawn step can be used to spawn multiple different spawnables based on how far they are from the entrance of the map. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map | The due spawn step can be used to spawn multiple different spawnables based on how far they are from the entrance of the map. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exits, and Money Spawns. | ||
== Fields == | == Fields == | ||
This step has the following fields. | |||
=== Success Percent === | === Success Percent === | ||
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Used to determine what or how things will spawn. For more information, see [[Spawn Table|spawn tables]]. | Used to determine what or how things will spawn. For more information, see [[Spawn Table|spawn tables]]. | ||
[[Category: | [[Category:Spawn Step]] | ||
Latest revision as of 03:42, 16 August 2025
The Due Spawn Step is a floor generation step. Its typical priority is 6.1.
Usage
The due spawn step can be used to spawn multiple different spawnables based on how far they are from the entrance of the map. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exits, and Money Spawns.
Fields
This step has the following fields.
Success Percent
The percent chance that a room's chance to spawn an object will be multiplied, further from the entrance.
Include Halls
If checked, halls will be included as a valid position for objects to be spawned in.
Filters
The conditions that must be true for objects to spawn. For more information, see filters.
Spawn
Used to determine what or how things will spawn. For more information, see spawn tables.
