Combine Grid Room Step: Difference between revisions

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The '''Combine Grid Room Step''' is a floor generation step. It is used exclusively in [[Grid Floor Generation]]. Its typical priority is '''-4'''.
The '''Combine Grid Room Step''' is a floor generation step. It is used exclusively in [[Grid of Rooms Generation]]. Its typical priority is '''-4'''.


== Usage ==
== Usage ==
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Conditions rooms must meet in order to be viable targets for merges.
Conditions rooms must meet in order to be viable targets for merges.


For more information on how filters can be used, see [[Generation Filters|generation filters]].
For more information on how filters can be used, see [[filters]].  


=== Room Components ===
=== Room Components ===
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=== Combos ===
=== Combos ===
Settings for how rooms are generated during the merge. Each possible combo has its own '''weight'''.
Settings for how rooms are generated during the merge. Each possible combo has its own "weight".


The '''size''' determines how many cells are taken up by the merge, while the '''giant room''' defines what type of [[room]] will be generated inside that cell upon merge.
The "size" determines how many cells are taken up by the merge, while the "giant room" defines what type of [[room]] will be generated inside that cell upon merge.


[[Category:Floor Generation Step]]
[[Category:Floor Generation Step]][[Category:GridFloorGen]]

Latest revision as of 17:07, 13 August 2025

The Combine Grid Room Step is a floor generation step. It is used exclusively in Grid of Rooms Generation. Its typical priority is -4.

Usage

This step merges rooms in separate cells into one single room.

Fields

Combine Grid Room Step has the following fields.

Merge Rate

The amount of merges that will be performed in the grid plan. This can be a range for a degree of randomization.

Filters

Conditions rooms must meet in order to be viable targets for merges.

For more information on how filters can be used, see filters.

Room Components

When a room is created through merging, these are the components the resulting room will be tagged as. For more information on the components, see Room Components.

Combos

Settings for how rooms are generated during the merge. Each possible combo has its own "weight".

The "size" determines how many cells are taken up by the merge, while the "giant room" defines what type of room will be generated inside that cell upon merge.