Zone Step: Difference between revisions
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Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal [[Floor_Generation_Overview|floor generation process]] before the entire list is run. | Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal [[Floor_Generation_Overview|floor generation process]] before the entire list is run. | ||
== Steps | == General Steps == | ||
Below is a table of | Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for. | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
| Line 10: | Line 9: | ||
! Priority !! Step !! Description | ! Priority !! Step !! Description | ||
|- | |- | ||
| 2.1 || | | 2.1 || [[Handle Rescues|HandleRescues]] || A special step needed to support rescues. | ||
|- | |- | ||
| -1 || | | -1 || [[Show Floor Name|ShowFloorName]]|| Gives the floor a name and makes that name appear before fading in. | ||
|- | |- | ||
| 1 || MoneySpawnZoneStep || Specifies how much total money spawns on the first floor, and how much is added each floor. | | -|| [[Script Zone Step|ScriptZoneStep]] || Calls a lua script function as the zone step. | ||
|} | |||
== Spawn Tables == | |||
These are zone steps that initialize [[Spawn Table|spawn tables]] for all floors. | |||
{| class="wikitable" style="margin:auto" | |||
|- | |||
! Priority !! Step !! Description | |||
|- | |||
| 1 || [[Money Spawn Zone Step|MoneySpawnZoneStep]] || Specifies how much total money spawns on the first floor, and how much is added each floor. | |||
|- | |||
| 1.1 || [[Item Sectioned Zone Step|ItemSectionedZoneStep]] || Sets the spawn table for items and applies them to multiple floors. | |||
|- | |||
| 1.1 || [[Item Spawn Zone Step|ItemSpawnZoneStep]] || Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities. | |||
|- | |||
| 1.2 || [[Team Spawn Zone Step|TeamSpawnZoneStep]] || Sets the spawn rate for individual enemies and applies them to multiple floors. | |||
|- | |||
| 1.3 || [[Tile Spawn Zone Step|TileSpawnZoneStep]] || Sets the spawn rate for individual traps and applies them to multiple floors. | |||
|} | |||
== Spread Plans == | |||
These are zone steps that use [[Spread Plan|spread plans]]. | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! width="15%" style="text-align:center;"| Priority !! Step !! Description | ||
|- | |- | ||
| 1.1 || | | <center>-2.2 <small>(Boss Room)</small><br>6.1.1 <small>(Reward)</small>|| [[Spread Boss Zone Step|SpreadBossZoneStep]] || Generates boss battles randomly across the whole segment. | ||
|- | |- | ||
| | | <center>* || [[Spread Combined Zone Step|SpreadCombinedZoneStep]] || Combines zonesteps that spread across floor to ensure none of them collide. The "higher" steps take priority over the "lower" steps in the list. | ||
|- | |- | ||
| 1 | | <center>4.1 || [[Spread Houses|SpreadHouses]] || Spreads different [[House|houses]] across the floors. | ||
|- | |- | ||
| | | <center>-4.1<small> ([[GridFloorGen|Grid]])</small><br> -2.2 <small>([[RoomFloorGen|Room]])</small>|| [[Spread Room Zone Step|SpreadRoomZoneStep]] || Takes a room and spreads it across the dungeon based on a SpreadPlan. | ||
|- | |- | ||
| * || SpreadStepZoneStep || Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. | | <center>* || [[Spread Step Zone Step|SpreadStepZoneStep]] || Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. | ||
|- | |- | ||
| * || SpreadStepRangeZoneStep || Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. | | <center>* || [[Spread Step Range Zone Step|SpreadStepRangeZoneStep]] || Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. Each individual GenStep can have its own range and they can overlap. | ||
|- | |- | ||
| | | <center>6.1.1 <small>(Item) </small><br>5 <small>(Tile)</small><br>6.2.1 <small>(Mob)</small> || [[Spread Vaults|SpreadVaults]] || Spreads [[Vault|vaults]] across the dungeon. | ||
|} | |} | ||
[[Category:Dungeon Generation]] | [[Category:Dungeon Generation]] | ||
Latest revision as of 02:56, 11 August 2025
Zone Steps are map generation steps that span through multiple floors. For example, they can ensure at least a certain amount of food spawns in the dungeon, and that it's properly spaced apart between floors. Zone Steps operate by inserting their own steps into the normal floor generation process before the entire list is run.
General Steps
Below is a table of general zone steps, what priorities they are often set to be placed at, and what they are used for.
| Priority | Step | Description |
|---|---|---|
| 2.1 | HandleRescues | A special step needed to support rescues. |
| -1 | ShowFloorName | Gives the floor a name and makes that name appear before fading in. |
| - | ScriptZoneStep | Calls a lua script function as the zone step. |
Spawn Tables
These are zone steps that initialize spawn tables for all floors.
| Priority | Step | Description |
|---|---|---|
| 1 | MoneySpawnZoneStep | Specifies how much total money spawns on the first floor, and how much is added each floor. |
| 1.1 | ItemSectionedZoneStep | Sets the spawn table for items and applies them to multiple floors. |
| 1.1 | ItemSpawnZoneStep | Sets the spawn rate for individual items and applies them to multiple floors. More flexible than ItemSectionedZoneStep but harder to understand probabilities. |
| 1.2 | TeamSpawnZoneStep | Sets the spawn rate for individual enemies and applies them to multiple floors. |
| 1.3 | TileSpawnZoneStep | Sets the spawn rate for individual traps and applies them to multiple floors. |
Spread Plans
These are zone steps that use spread plans.
| Priority | Step | Description |
|---|---|---|
6.1.1 (Reward) |
SpreadBossZoneStep | Generates boss battles randomly across the whole segment. |
| SpreadCombinedZoneStep | Combines zonesteps that spread across floor to ensure none of them collide. The "higher" steps take priority over the "lower" steps in the list. | |
| SpreadHouses | Spreads different houses across the floors. | |
-2.2 (Room) |
SpreadRoomZoneStep | Takes a room and spreads it across the dungeon based on a SpreadPlan. |
| SpreadStepZoneStep | Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. | |
| SpreadStepRangeZoneStep | Takes a collection of GenSteps and spreads them across the dungeon based on a SpreadPlan. Each individual GenStep can have its own range and they can overlap. | |
5 (Tile) 6.2.1 (Mob) |
SpreadVaults | Spreads vaults across the dungeon. |
