Terminal Spawn Step: Difference between revisions

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Created page with "The Terminal Spawn Step is a floor generation step. Its typical priority is '''6'''. == Usage == This step can be used to spawn multiple different spawnables in dead-end rooms. It will fall back to regular rooms if no such valid locations exist. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exists, and Money Spawns. == Fields == === Include Halls === If checked, spawns will also be possible in halls. === Filters === What conditi..."
 
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The Terminal Spawn Step is a floor generation step. Its typical priority is '''6'''.
The '''Terminal Spawn Step''' is a floor generation step. Its typical priority is '''6'''.
== Usage ==
== Usage ==
This step can be used to spawn multiple different spawnables in dead-end rooms. It will fall back to regular rooms if no such valid locations exist. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exists, and Money Spawns.  
This step can be used to spawn multiple different spawnables in dead-end rooms. It will fall back to regular rooms if no such valid locations exist. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exists, and Money Spawns.  
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Used to determine what or how things will spawn. For more information, see [[Spawn Table|spawn tables]].  
Used to determine what or how things will spawn. For more information, see [[Spawn Table|spawn tables]].  


[[Category:Floor Generation Step]]
[[Category:Spawn Step]]

Latest revision as of 15:08, 7 August 2025

The Terminal Spawn Step is a floor generation step. Its typical priority is 6.

Usage

This step can be used to spawn multiple different spawnables in dead-end rooms. It will fall back to regular rooms if no such valid locations exist. Possible spawnables are Effect Tiles, Inventory Items, Map Items, Map Entrances, Map Exists, and Money Spawns.

Fields

Include Halls

If checked, spawns will also be possible in halls.

Filters

What conditions must be true in order for a location to have objects spawnable in it. For more information, see filters.

Spawn

Used to determine what or how things will spawn. For more information, see spawn tables.