Map Texture Step: Revision history

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5 August 2025

  • curprev 23:1123:11, 5 August 2025 Imbion talk contribs 1,263 bytes +1,263 Created page with "The '''Map Dict Texture Step''' is a floor generation step. Its typical priority is '''4'''. This step is used to define the appearance of tiles generated on a floor. == Usage == Map Texture Step is used for dungeons with three different tiles: Floors, walls/unbreakable, and a secondary tile (i.e. water, abyss, lava). If a floor wants to use additional tiles (i.e. tall grass), it must use the Map Dict Texture Step instead. == Fields == The following fields are pre..."