Draft:Particles Tutorial: Revision history

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5 April 2026

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6 August 2025

4 August 2025

  • curprev 01:2001:20, 4 August 2025 FlowerSnek talk contribs 15,611 bytes +15,611 Created page with "== Displaying a static particle == To display a particle effect in a static location: <pre> local anim_data = RogueEssence.Content.AnimData("Lock_On", 3, -1, -1, 255, Dir8.None) local emitter = RogueEssence.Content.SingleEmitter(anim_data) GROUND:PlayVFX(emitter, activator.Bounds.Center.X, activator.Bounds.Center.Y) </pre> First, we create an AnimData object, which has the animation we want to display. This AnimData has the following parameters listed: * AnimIndex..."