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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Vault</id>
	<title>Vault - Revision history</title>
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	<updated>2026-07-31T21:33:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Vault&amp;diff=3241&amp;oldid=prev</id>
		<title>Imbion at 16:12, 11 August 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Vault&amp;diff=3241&amp;oldid=prev"/>
		<updated>2025-08-11T16:12:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:12, 11 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; is a type of [[structure]] that can generate in PMDO. They generate within certain floors, as separate distinct rooms.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; is a type of [[structure]] that can generate in PMDO. They generate within certain floors, as separate distinct rooms.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These vaults typically contain a lot of items and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vaulables&lt;/del&gt;, but are locked until the player unlocks them. Their unlock method tends to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varry &lt;/del&gt;depending on the vault. They may also generate with unique [[mobs]] and tiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These vaults typically contain a lot of items and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;valuables&lt;/ins&gt;, but are locked until the player unlocks them. Their unlock method tends to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vary &lt;/ins&gt;depending on the vault. They may also generate with unique [[mobs]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[effect &lt;/ins&gt;tiles&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating a Vault ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Creating a Vault ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vaults are defined and customized by using the [[zone step]] [[Spread Vaults]] in a segment. [[Category:Structure]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vaults are defined and customized by using the [[zone step]] [[Spread Vaults]] in a segment. [[Category:Structure]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Vault&amp;diff=3240&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;A &#039;&#039;&#039;Vault&#039;&#039;&#039; is a type of structure that can generate in PMDO. They generate within certain floors, as separate distinct rooms.   These vaults typically contain a lot of items and vaulables, but are locked until the player unlocks them. Their unlock method tends to varry depending on the vault. They may also generate with unique mobs and tiles.  == Creating a Vault == Vaults are defined and customized by using the zone step Spread Vaults in a segment. ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Vault&amp;diff=3240&amp;oldid=prev"/>
		<updated>2025-08-11T16:12:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A &amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; is a type of &lt;a href=&quot;/wiki/index.php?title=Structure&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Structure (page does not exist)&quot;&gt;structure&lt;/a&gt; that can generate in PMDO. They generate within certain floors, as separate distinct rooms.   These vaults typically contain a lot of items and vaulables, but are locked until the player unlocks them. Their unlock method tends to varry depending on the vault. They may also generate with unique &lt;a href=&quot;/Mobs&quot; class=&quot;mw-redirect&quot; title=&quot;Mobs&quot;&gt;mobs&lt;/a&gt; and tiles.  == Creating a Vault == Vaults are defined and customized by using the &lt;a href=&quot;/Zone_step&quot; class=&quot;mw-redirect&quot; title=&quot;Zone step&quot;&gt;zone step&lt;/a&gt; &lt;a href=&quot;/Spread_Vaults&quot; title=&quot;Spread Vaults&quot;&gt;Spread Vaults&lt;/a&gt; in a segment. ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A &amp;#039;&amp;#039;&amp;#039;Vault&amp;#039;&amp;#039;&amp;#039; is a type of [[structure]] that can generate in PMDO. They generate within certain floors, as separate distinct rooms. &lt;br /&gt;
&lt;br /&gt;
These vaults typically contain a lot of items and vaulables, but are locked until the player unlocks them. Their unlock method tends to varry depending on the vault. They may also generate with unique [[mobs]] and tiles.&lt;br /&gt;
&lt;br /&gt;
== Creating a Vault ==&lt;br /&gt;
Vaults are defined and customized by using the [[zone step]] [[Spread Vaults]] in a segment. [[Category:Structure]]&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
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