<?xml version="1.0"?>
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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AMass_Sprite_Import</id>
	<title>Tutorial:Mass Sprite Import - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AMass_Sprite_Import"/>
	<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;action=history"/>
	<updated>2026-07-31T14:19:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=4630&amp;oldid=prev</id>
		<title>Imbion: Imbion moved page Mass Sprite Import to Tutorial:Mass Sprite Import</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=4630&amp;oldid=prev"/>
		<updated>2025-10-16T15:47:49Z</updated>

		<summary type="html">&lt;p&gt;Imbion moved page &lt;a href=&quot;/Mass_Sprite_Import&quot; class=&quot;mw-redirect&quot; title=&quot;Mass Sprite Import&quot;&gt;Mass Sprite Import&lt;/a&gt; to &lt;a href=&quot;/Tutorial:Mass_Sprite_Import&quot; title=&quot;Tutorial:Mass Sprite Import&quot;&gt;Tutorial:Mass Sprite Import&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:47, 16 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=3321&amp;oldid=prev</id>
		<title>IDK: link conversion flags</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=3321&amp;oldid=prev"/>
		<updated>2025-08-12T20:56:45Z</updated>

		<summary type="html">&lt;p&gt;link conversion flags&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 12 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will also see that &amp;lt;code&amp;gt;./PMDODump/RawAsset/portrait_diff.csv&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;./PMDODump/RawAsset/sprite_diff.csv&amp;lt;/code&amp;gt; have been changed.  These lists offer a comprehensive breakdown of which files changed and where.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You will also see that &amp;lt;code&amp;gt;./PMDODump/RawAsset/portrait_diff.csv&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;./PMDODump/RawAsset/sprite_diff.csv&amp;lt;/code&amp;gt; have been changed.  These lists offer a comprehensive breakdown of which files changed and where.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, you must run PMDO with the conversion flags turned on to convert the sprites to PMDO&#039;s format.  In windows, it would be like this:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, you must run PMDO with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Mass_Importing_Assets|&lt;/ins&gt;conversion flags&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;turned on to convert the sprites to PMDO&#039;s format.  In windows, it would be like this:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;PMDO.exe -raw ../../RawAsset/ -convert chara portrait&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;PMDO.exe -raw ../../RawAsset/ -convert chara portrait&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IDK</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=2760&amp;oldid=prev</id>
		<title>IDK at 19:01, 20 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=2760&amp;oldid=prev"/>
		<updated>2025-07-20T19:01:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 20 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Maintenance_Added_Nodes.png|frameless]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Maintenance_Added_Nodes.png|frameless]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The script automatically sets Alternates and AltColors to be ignored, as seen with the asterisk preceding their names.  However, some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fors &lt;/del&gt;that we don&#039;t want in PMDO might still slip through the cracks.  PMDO sticks to only canon Pokemon that are not barred from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intergenerational &lt;/del&gt;transfer.  The &quot;baseline pokedex&quot; so to speak.  We see here that Pikachu has a number of hat forms that must be manually excluded from transfer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The script automatically sets Alternates and AltColors to be ignored, as seen with the asterisk preceding their names.  However, some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forms &lt;/ins&gt;that we don&#039;t want in PMDO might still slip through the cracks.  PMDO sticks to only canon Pokemon that are not barred from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inter-generational &lt;/ins&gt;transfer.  The &quot;baseline pokedex&quot; so to speak.  We see here that Pikachu has a number of hat forms that must be manually excluded from transfer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To do this, open up &amp;lt;code&amp;gt;./PMDODump/RawAsset/transfer.json&amp;lt;/code&amp;gt; which contains the node structure for transferring portraits and sprites.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To do this, open up &amp;lt;code&amp;gt;./PMDODump/RawAsset/transfer.json&amp;lt;/code&amp;gt; which contains the node structure for transferring portraits and sprites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IDK</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1876&amp;oldid=prev</id>
		<title>IDK: images</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1876&amp;oldid=prev"/>
		<updated>2023-10-20T03:51:43Z</updated>

		<summary type="html">&lt;p&gt;images&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:51, 20 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Open &amp;lt;code&amp;gt;./PMDODump/RawAsset/added_nodes.txt&amp;lt;/code&amp;gt;.  This is a generated file showing what new nodes have been added to the pokemon list compared to the current repository.  This will include all manner of new species/forms due to a new game coming out, or new alternate portraits created by fans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Open &amp;lt;code&amp;gt;./PMDODump/RawAsset/added_nodes.txt&amp;lt;/code&amp;gt;.  This is a generated file showing what new nodes have been added to the pokemon list compared to the current repository.  This will include all manner of new species/forms due to a new game coming out, or new alternate portraits created by fans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[File:Maintenance_Added_Nodes.png|frameless]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The script automatically sets Alternates and AltColors to be ignored, as seen with the asterisk preceding their names.  However, some fors that we don&amp;#039;t want in PMDO might still slip through the cracks.  PMDO sticks to only canon Pokemon that are not barred from intergenerational transfer.  The &amp;quot;baseline pokedex&amp;quot; so to speak.  We see here that Pikachu has a number of hat forms that must be manually excluded from transfer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The script automatically sets Alternates and AltColors to be ignored, as seen with the asterisk preceding their names.  However, some fors that we don&amp;#039;t want in PMDO might still slip through the cracks.  PMDO sticks to only canon Pokemon that are not barred from intergenerational transfer.  The &amp;quot;baseline pokedex&amp;quot; so to speak.  We see here that Pikachu has a number of hat forms that must be manually excluded from transfer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To do this, open up &amp;lt;code&amp;gt;./PMDODump/RawAsset/transfer.json&amp;lt;/code&amp;gt; which contains the node structure for transferring portraits and sprites.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To do this, open up &amp;lt;code&amp;gt;./PMDODump/RawAsset/transfer.json&amp;lt;/code&amp;gt; which contains the node structure for transferring portraits and sprites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[File:Maintenance_Transfer_Json.png|frameless]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &amp;lt;code&amp;gt;portrait_dest&amp;lt;/code&amp;gt; is set to -1, it means to import the portrait from the source to the same slot as in the destination. If it&amp;#039;s set to 0 or above, it gets imported to that specific numbered slot.  If it&amp;#039;s set to -2, it is not imported at all.  The same policy goes for sprites.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When &amp;lt;code&amp;gt;portrait_dest&amp;lt;/code&amp;gt; is set to -1, it means to import the portrait from the source to the same slot as in the destination. If it&amp;#039;s set to 0 or above, it gets imported to that specific numbered slot.  If it&amp;#039;s set to -2, it is not imported at all.  The same policy goes for sprites.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;image&lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[File:Maintenance_Transfer_Json_Ignored.png|frameless]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this case, we have set all of the pikachu forms&amp;#039; &amp;lt;code&amp;gt;portrait_dest&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sprite_dest&amp;lt;/code&amp;gt; to -2, preventing them from being imported.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this case, we have set all of the pikachu forms&amp;#039; &amp;lt;code&amp;gt;portrait_dest&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sprite_dest&amp;lt;/code&amp;gt; to -2, preventing them from being imported.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IDK</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1872&amp;oldid=prev</id>
		<title>IDK: post-import inspection</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1872&amp;oldid=prev"/>
		<updated>2023-10-20T03:43:30Z</updated>

		<summary type="html">&lt;p&gt;post-import inspection&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:43, 20 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wait for the conversion to finish.  It takes hours.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wait for the conversion to finish.  It takes hours.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Run the game in debug mode and change sprites to confirm everything imported okay.  Use the &amp;lt;code&amp;gt;./PMDODump/RawAsset/portrait_diff.csv&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;./PMDODump/RawAsset/sprite_diff.csv&amp;lt;/code&amp;gt; as a guide to see which sprites/portraits deserve more attention in inspection.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Contributing ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Contributing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IDK</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1870&amp;oldid=prev</id>
		<title>IDK at 03:40, 20 October 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1870&amp;oldid=prev"/>
		<updated>2023-10-20T03:40:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:40, 20 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PMDO gets its sprites and portraits from two repositories:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PMDO gets its sprites and portraits from two repositories:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1. &lt;/del&gt;https://github.com/PMDCollab/SpriteCollab , which is the repo of the PMD Sprite Repository. This contains all canon sprites and portraits from PMD2 plus custom ones by fans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;https://github.com/PMDCollab/SpriteCollab , which is the repo of the PMD Sprite Repository. This contains all canon sprites and portraits from PMD2 plus custom ones by fans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2. &lt;/del&gt;https://github.com/audinowho/CustomSpriteCollab , which is a custom repo of sprites and portraits meant to serve as an override to the sprites in the above repository.  It consists of exceptional cases or textures that weren&#039;t accepted in the repo but still preferred for PMDO.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;https://github.com/audinowho/CustomSpriteCollab , which is a custom repo of sprites and portraits meant to serve as an override to the sprites in the above repository.  It consists of exceptional cases or textures that weren&#039;t accepted in the repo but still preferred for PMDO.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every so often, the RawAsset repo is updated with textures from these two repos in a mass import action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every so often, the RawAsset repo is updated with textures from these two repos in a mass import action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot;&gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sprite and portrait updates are an occasional occurrence because of how long the conversion steps take.  If you want to contribute an update to PMDO&amp;#039;s sprite repo yourself, you will need to provide the converted files in &amp;lt;code&amp;gt;Content/Chara&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Content/Portrait&amp;lt;/code&amp;gt;, as well as the changes in &amp;lt;code&amp;gt;./PMDODump/RawAsset&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sprite and portrait updates are an occasional occurrence because of how long the conversion steps take.  If you want to contribute an update to PMDO&amp;#039;s sprite repo yourself, you will need to provide the converted files in &amp;lt;code&amp;gt;Content/Chara&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Content/Portrait&amp;lt;/code&amp;gt;, as well as the changes in &amp;lt;code&amp;gt;./PMDODump/RawAsset&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This can be done either by sending a zip, or a pull request.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This can be done either by sending a zip, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Contributing_Code| &lt;/ins&gt;pull request&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Maintenance]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IDK</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1869&amp;oldid=prev</id>
		<title>IDK: Created page with &quot;PMDO&#039;s sprites and portraits are found in the &lt;code&gt;sprite/&lt;/code&gt; and &lt;code&gt;portrait/&lt;/code&gt; subdirectories of the https://github.com/PMDCollab/RawAsset repository.  PMDO gets its sprites and portraits from two repositories:  1. https://github.com/PMDCollab/SpriteCollab , which is the repo of the PMD Sprite Repository. This contains all canon sprites and portraits from PMD2 plus custom ones by fans. 2. https://github.com/audinowho/CustomSpriteCollab , which is a custom...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Mass_Sprite_Import&amp;diff=1869&amp;oldid=prev"/>
		<updated>2023-10-20T03:37:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;PMDO&amp;#039;s sprites and portraits are found in the &amp;lt;code&amp;gt;sprite/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portrait/&amp;lt;/code&amp;gt; subdirectories of the https://github.com/PMDCollab/RawAsset repository.  PMDO gets its sprites and portraits from two repositories:  1. https://github.com/PMDCollab/SpriteCollab , which is the repo of the PMD Sprite Repository. This contains all canon sprites and portraits from PMD2 plus custom ones by fans. 2. https://github.com/audinowho/CustomSpriteCollab , which is a custom...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;PMDO&amp;#039;s sprites and portraits are found in the &amp;lt;code&amp;gt;sprite/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;portrait/&amp;lt;/code&amp;gt; subdirectories of the https://github.com/PMDCollab/RawAsset repository.&lt;br /&gt;
&lt;br /&gt;
PMDO gets its sprites and portraits from two repositories:&lt;br /&gt;
&lt;br /&gt;
1. https://github.com/PMDCollab/SpriteCollab , which is the repo of the PMD Sprite Repository. This contains all canon sprites and portraits from PMD2 plus custom ones by fans.&lt;br /&gt;
2. https://github.com/audinowho/CustomSpriteCollab , which is a custom repo of sprites and portraits meant to serve as an override to the sprites in the above repository.  It consists of exceptional cases or textures that weren&amp;#039;t accepted in the repo but still preferred for PMDO.&lt;br /&gt;
&lt;br /&gt;
Every so often, the RawAsset repo is updated with textures from these two repos in a mass import action.&lt;br /&gt;
&lt;br /&gt;
This page outlines the workflow used to import all of these textures into PMDO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Filesystem Setup ==&lt;br /&gt;
&lt;br /&gt;
These are all of the relevant folders and files needed to do a mass update of sprites and portraits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./PMDODump&lt;br /&gt;
./PMDODump/RawAsset&lt;br /&gt;
./PMDODump/RawAsset/added_nodes.txt&lt;br /&gt;
./PMDODump/RawAsset/transfer.json&lt;br /&gt;
./PMDODump/RawAsset/custom_transfer.json&lt;br /&gt;
./PMDODump/RawAsset/portrait_diff.csv&lt;br /&gt;
./PMDODump/RawAsset/sprite_diff.csv&lt;br /&gt;
./PMDODump/Scripts&lt;br /&gt;
./PMDODump/Scripts/sprite_sync.py&lt;br /&gt;
./SpriteBot/SpriteCollab&lt;br /&gt;
./SpriteBot/SpriteCollab/portrait&lt;br /&gt;
./SpriteBot/SpriteCollab/sprite&lt;br /&gt;
./SpriteBot/Custom&lt;br /&gt;
./SpriteBot/Custom/portrait&lt;br /&gt;
./SpriteBot/Custom/sprite&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will need to set up your directory structure such that it looks like this.&lt;br /&gt;
&lt;br /&gt;
This will involve cloning 4 repositories from github.&lt;br /&gt;
&lt;br /&gt;
First, you will need to find a suitable folder to begin in, and clone https://github.com/audinowho/PMDODump into it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;git clone https://github.com/audinowho/PMDODump.git&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then, update its submodule https://github.com/PMDCollab/RawAsset within PMDODump:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;git submodule update --init --remote -- RawAsset&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following file structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./PMDODump&lt;br /&gt;
./PMDODump/RawAsset&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then, you must create a &amp;lt;code&amp;gt;SpriteBot/&amp;lt;/code&amp;gt; folder on the same level as the PMDODump folder.&lt;br /&gt;
&lt;br /&gt;
Then, clone both https://github.com/PMDCollab/SpriteCollab and https://github.com/audinowho/CustomSpriteCollab to this location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
git clone https://github.com/PMDCollab/SpriteCollab.git&lt;br /&gt;
git clone https://github.com/audinowho/CustomSpriteCollab.git&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will result in the following file structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./PMDODump&lt;br /&gt;
./PMDODump/RawAsset&lt;br /&gt;
./SpriteBot/SpriteCollab&lt;br /&gt;
./SpriteBot/Custom&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ve now set up all the needed repositories.&lt;br /&gt;
&lt;br /&gt;
== Importing to RawAsset ==&lt;br /&gt;
&lt;br /&gt;
Locate the file &amp;lt;code&amp;gt;./PMDODump/Scripts/sprite_sync.py&amp;lt;/code&amp;gt; and run the file using python.  You may need to install the requirements from &amp;lt;code&amp;gt;./PMDODump/Scripts/requirements.txt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will arrive at this message:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Updating Transfer Map&lt;br /&gt;
Transfer json updated.  Review the added_nodes.txt and make your changes before proceeding.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open &amp;lt;code&amp;gt;./PMDODump/RawAsset/added_nodes.txt&amp;lt;/code&amp;gt;.  This is a generated file showing what new nodes have been added to the pokemon list compared to the current repository.  This will include all manner of new species/forms due to a new game coming out, or new alternate portraits created by fans.&lt;br /&gt;
&lt;br /&gt;
[image]&lt;br /&gt;
&lt;br /&gt;
The script automatically sets Alternates and AltColors to be ignored, as seen with the asterisk preceding their names.  However, some fors that we don&amp;#039;t want in PMDO might still slip through the cracks.  PMDO sticks to only canon Pokemon that are not barred from intergenerational transfer.  The &amp;quot;baseline pokedex&amp;quot; so to speak.  We see here that Pikachu has a number of hat forms that must be manually excluded from transfer.&lt;br /&gt;
&lt;br /&gt;
To do this, open up &amp;lt;code&amp;gt;./PMDODump/RawAsset/transfer.json&amp;lt;/code&amp;gt; which contains the node structure for transferring portraits and sprites.&lt;br /&gt;
&lt;br /&gt;
[image]&lt;br /&gt;
&lt;br /&gt;
When &amp;lt;code&amp;gt;portrait_dest&amp;lt;/code&amp;gt; is set to -1, it means to import the portrait from the source to the same slot as in the destination. If it&amp;#039;s set to 0 or above, it gets imported to that specific numbered slot.  If it&amp;#039;s set to -2, it is not imported at all.  The same policy goes for sprites.&lt;br /&gt;
&lt;br /&gt;
[image]&lt;br /&gt;
&lt;br /&gt;
In this case, we have set all of the pikachu forms&amp;#039; &amp;lt;code&amp;gt;portrait_dest&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;sprite_dest&amp;lt;/code&amp;gt; to -2, preventing them from being imported.&lt;br /&gt;
&lt;br /&gt;
This node system also applies to &amp;lt;code&amp;gt;./PMDODump/RawAsset/custom_transfer.json&amp;lt;/code&amp;gt;.  However, given that repo is specific to PMDO there is no need to review it for unexpected changes.&lt;br /&gt;
&lt;br /&gt;
The process of reviewing the nodes needs to be done every time an import happens to ensure a consistent PMDO sprite repo.&lt;br /&gt;
&lt;br /&gt;
Once this is completed, save the transfer file and press enter to continue the python script.  It will begin the hours-long process of copying the desired files over and examining the contents for changes.&lt;br /&gt;
&lt;br /&gt;
== Converting from RawAsset ==&lt;br /&gt;
&lt;br /&gt;
Once the import is complete, you can confirm there are changed files in your repository by viewing RawAsset in git.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;git status&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will also see that &amp;lt;code&amp;gt;./PMDODump/RawAsset/portrait_diff.csv&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;./PMDODump/RawAsset/sprite_diff.csv&amp;lt;/code&amp;gt; have been changed.  These lists offer a comprehensive breakdown of which files changed and where.&lt;br /&gt;
&lt;br /&gt;
Now, you must run PMDO with the conversion flags turned on to convert the sprites to PMDO&amp;#039;s format.  In windows, it would be like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;PMDO.exe -raw ../../RawAsset/ -convert chara portrait&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace the &amp;lt;code&amp;gt;../../RawAsset/&amp;lt;/code&amp;gt; argument with the path of RawAsset relative to your own installation.  This will import character and portrait textures to the &amp;lt;code&amp;gt;Content/Chara&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Content/Portrait&amp;lt;/code&amp;gt; folders in your PMDO installation.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you are running PMDO from source, you can do this conversion just by adding &amp;lt;code&amp;gt;-convert chara portrait&amp;lt;/code&amp;gt; to your debug arguments.&lt;br /&gt;
&lt;br /&gt;
Wait for the conversion to finish.  It takes hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
&lt;br /&gt;
Sprite and portrait updates are an occasional occurrence because of how long the conversion steps take.  If you want to contribute an update to PMDO&amp;#039;s sprite repo yourself, you will need to provide the converted files in &amp;lt;code&amp;gt;Content/Chara&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Content/Portrait&amp;lt;/code&amp;gt;, as well as the changes in &amp;lt;code&amp;gt;./PMDODump/RawAsset&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This can be done either by sending a zip, or a pull request.&lt;br /&gt;
&lt;br /&gt;
[[Category:Maintenance]]&lt;/div&gt;</summary>
		<author><name>IDK</name></author>
	</entry>
</feed>