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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3AEditing_Content_Params</id>
	<title>Tutorial:Editing Content Params - Revision history</title>
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	<updated>2026-07-31T19:47:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Editing_Content_Params&amp;diff=4657&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;Found at &lt;code&gt; Content/ContentParams.xml&lt;/code&gt;, the Content Params file is used to set certain constant values in PMDO.  To begin making modifications using a mod, copy the &lt;code&gt;ContentParams.xml&lt;/code&gt; file into the mod&#039;s &lt;code&gt;Content&lt;/code&gt; folder. Then, that file can be edited to apply those changes to be loaded when using the mod.  == Editing == &lt;code&gt;ContentParams.xml&lt;/code&gt; (as of PMDO 0.8.11) controls the following parameters in PMDO using its tags.  === S...&quot;</title>
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		<updated>2025-10-16T17:05:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Found at &amp;lt;code&amp;gt; Content/ContentParams.xml&amp;lt;/code&amp;gt;, the Content Params file is used to set certain constant values in PMDO.  To begin making modifications using a &lt;a href=&quot;/Mod&quot; title=&quot;Mod&quot;&gt;mod&lt;/a&gt;, copy the &amp;lt;code&amp;gt;ContentParams.xml&amp;lt;/code&amp;gt; file into the mod&amp;#039;s &amp;lt;code&amp;gt;Content&amp;lt;/code&amp;gt; folder. Then, that file can be edited to apply those changes to be loaded when using the mod.  == Editing == &amp;lt;code&amp;gt;ContentParams.xml&amp;lt;/code&amp;gt; (as of PMDO 0.8.11) controls the following parameters in PMDO using its tags.  === S...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Found at &amp;lt;code&amp;gt; Content/ContentParams.xml&amp;lt;/code&amp;gt;, the Content Params file is used to set certain constant values in PMDO.&lt;br /&gt;
&lt;br /&gt;
To begin making modifications using a [[mod]], copy the &amp;lt;code&amp;gt;ContentParams.xml&amp;lt;/code&amp;gt; file into the mod&amp;#039;s &amp;lt;code&amp;gt;Content&amp;lt;/code&amp;gt; folder. Then, that file can be edited to apply those changes to be loaded when using the mod.&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
&amp;lt;code&amp;gt;ContentParams.xml&amp;lt;/code&amp;gt; (as of PMDO 0.8.11) controls the following parameters in PMDO using its tags.&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These are constant sounds that are referenced across PMDO. They can be re-directed to different sources by changing the path specified inside of them. Its root folder is at the sound folder.&lt;br /&gt;
&lt;br /&gt;
The following sounds can be edited:&lt;br /&gt;
* Hunger&lt;br /&gt;
* NullDmg&lt;br /&gt;
* Cursed&lt;br /&gt;
* Pickup&lt;br /&gt;
* PickupFoe&lt;br /&gt;
* Replace&lt;br /&gt;
* Place&lt;br /&gt;
* Equip&lt;br /&gt;
* Money&lt;br /&gt;
* Leader&lt;br /&gt;
&lt;br /&gt;
=== Title ===&lt;br /&gt;
These are the assets used to change what appears in the title. This currently includes the background title screen and the background music.&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
In order to make a background available to be used as a new background, it must first be imported as a background inside of [[Dev Mode|dev mode]]. Vanilla PMDO uses the Sky background, by referencing it by so:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;TitleBG&amp;gt;Sky&amp;lt;/TitleBG&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the background, change the inside of the tag to be the name of the background. For example, to change the title screen to some added background called &amp;lt;code&amp;gt;Cliff&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;TitleBG&amp;gt;Cliff&amp;lt;/TitleBG&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Music ====&lt;br /&gt;
To change the music that plays on the title, a new track should first be added to the mod&amp;#039;s &amp;lt;code&amp;gt;Content/Music&amp;lt;/code&amp;gt; folder. Vanilla PMDO uses &amp;lt;code&amp;gt;Title.ogg&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;TitleBGM&amp;gt;Title.ogg&amp;lt;/TitleBGM&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the music to a new track, say for example &amp;lt;code&amp;gt;MainTheme.ogg&amp;lt;/code&amp;gt;:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;TitleBGM&amp;gt;MainTheme.ogg&amp;lt;/TitleBGM&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monster House ===&lt;br /&gt;
To change the music that plays when a monster house is encountered, a new track should first be added to the mod&amp;#039;s &amp;lt;code&amp;gt;Content/Music&amp;lt;/code&amp;gt; folder. Vanilla PMDO uses &amp;lt;code&amp;gt;Monster House.ogg&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;MonsterBGM&amp;gt;Monster House.ogg&amp;lt;/MonsterBGM&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To change the music to a new track, say for example &amp;lt;code&amp;gt;Danger.ogg&amp;lt;/code&amp;gt;:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;MonsterBGM&amp;gt;Danger.ogg&amp;lt;/MonsterBGM&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
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