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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3ACreating_Monster_Houses</id>
	<title>Tutorial:Creating Monster Houses - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Tutorial%3ACreating_Monster_Houses"/>
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	<updated>2026-07-31T04:07:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Creating_Monster_Houses&amp;diff=4601&amp;oldid=prev</id>
		<title>Imbion: Imbion moved page Creating Monster Houses to Tutorial:Creating Monster Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Creating_Monster_Houses&amp;diff=4601&amp;oldid=prev"/>
		<updated>2025-10-16T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;Imbion moved page &lt;a href=&quot;/Creating_Monster_Houses&quot; class=&quot;mw-redirect&quot; title=&quot;Creating Monster Houses&quot;&gt;Creating Monster Houses&lt;/a&gt; to &lt;a href=&quot;/Tutorial:Creating_Monster_Houses&quot; title=&quot;Tutorial:Creating Monster Houses&quot;&gt;Tutorial:Creating Monster Houses&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:44, 16 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Creating_Monster_Houses&amp;diff=2856&amp;oldid=prev</id>
		<title>Imbion: Category change</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Creating_Monster_Houses&amp;diff=2856&amp;oldid=prev"/>
		<updated>2025-08-05T22:21:55Z</updated>

		<summary type="html">&lt;p&gt;Category change&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 5 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like other dungeon generation, you can modify the [[Using SpreadPlans|Spread Plan]] of the step to influence how your Monster Houses will spawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like other dungeon generation, you can modify the [[Using SpreadPlans|Spread Plan]] of the step to influence how your Monster Houses will spawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modding Data&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dungeon Generation&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Creating_Monster_Houses&amp;diff=2726&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;A guide on how to create monster houses. == Initializing House Generation == We can create a monster house by adding a &#039;&#039;&#039;Zone Step&#039;&#039;&#039; to a segment. Open the segment you would like to add monster houses to in the editor.  You will want to add the &#039;&#039;&#039;Spread Houses&#039;&#039;&#039; step to your &#039;&#039;&#039;Zone Steps&#039;&#039;&#039;. Set the priority field to (4.1).  This step is capable of supporting multiple different types of generations. In this case,  we would like monster houses to be spawned.  Find th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Tutorial:Creating_Monster_Houses&amp;diff=2726&amp;oldid=prev"/>
		<updated>2025-06-24T04:51:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A guide on how to create monster houses. == Initializing House Generation == We can create a monster house by adding a &amp;#039;&amp;#039;&amp;#039;Zone Step&amp;#039;&amp;#039;&amp;#039; to a segment. Open the segment you would like to add monster houses to in the editor.  You will want to add the &amp;#039;&amp;#039;&amp;#039;Spread Houses&amp;#039;&amp;#039;&amp;#039; step to your &amp;#039;&amp;#039;&amp;#039;Zone Steps&amp;#039;&amp;#039;&amp;#039;. Set the priority field to (4.1).  This step is capable of supporting multiple different types of generations. In this case,  we would like monster houses to be spawned.  Find th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A guide on how to create monster houses.&lt;br /&gt;
== Initializing House Generation ==&lt;br /&gt;
We can create a monster house by adding a &amp;#039;&amp;#039;&amp;#039;Zone Step&amp;#039;&amp;#039;&amp;#039; to a segment. Open the segment you would like to add monster houses to in the editor.&lt;br /&gt;
&lt;br /&gt;
You will want to add the &amp;#039;&amp;#039;&amp;#039;Spread Houses&amp;#039;&amp;#039;&amp;#039; step to your &amp;#039;&amp;#039;&amp;#039;Zone Steps&amp;#039;&amp;#039;&amp;#039;. Set the priority field to (4.1).&lt;br /&gt;
&lt;br /&gt;
This step is capable of supporting multiple different types of generations. In this case,  we would like monster houses to be spawned.&lt;br /&gt;
&lt;br /&gt;
Find the &amp;#039;&amp;#039;&amp;#039;House Step Spawns&amp;#039;&amp;#039;&amp;#039; field, and click &amp;#039;&amp;#039;add&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
In the &amp;#039;&amp;#039;type&amp;#039;&amp;#039; field, select &amp;#039;&amp;#039;Monster House Step&amp;lt;&amp;gt;&amp;#039;&amp;#039;.&lt;br /&gt;
=== Filtering Conditions ===&lt;br /&gt;
At the top of the &amp;#039;&amp;#039;Monster House Step&amp;lt;&amp;gt;&amp;#039;&amp;#039;, there is a &amp;#039;&amp;#039;&amp;#039;Filters&amp;#039;&amp;#039;&amp;#039; section that allows us to define what rooms a monster house is allowed to spawn in. By default, we want to disallow them from spawning in &amp;#039;&amp;#039;Immutable&amp;#039;&amp;#039; and &amp;#039;&amp;#039;NoEvent&amp;#039;&amp;#039; rooms.&lt;br /&gt;
&lt;br /&gt;
Selecting &amp;#039;&amp;#039;Add&amp;#039;&amp;#039;, change the type to &amp;#039;&amp;#039;Room Filter Component&amp;#039;&amp;#039;. To exclude the rooms we want to, add the &amp;#039;&amp;#039;Immutable Room&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;No Event Room&amp;#039;&amp;#039; to the list. Then, since we don&amp;#039;t want the houses to spawn there, tick the &amp;#039;&amp;#039;Negate&amp;#039;&amp;#039; box to disallow spawns there. Click &amp;#039;&amp;#039;OK&amp;#039;&amp;#039; to save.&lt;br /&gt;
=== Note About Houses ===&lt;br /&gt;
&lt;br /&gt;
While initializing the &amp;#039;&amp;#039;Monster House Step &amp;lt;&amp;gt;&amp;#039;&amp;#039;, you may have noticed that we can define a separate list of items, themes, etc. inside of it. This functionally exists to allow us to (in theory) use the same step to spawn some other types of houses. However, since the same weight and spread plan is shared, it&amp;#039;s better to define each structure in its own spawn step to retain complete control over spawns 99% of the time.&lt;br /&gt;
&lt;br /&gt;
If you want to separate your houses out like that, it&amp;#039;s easier to just click &amp;#039;&amp;#039;OK&amp;#039;&amp;#039; and edit all of the data under the zone step itself.&lt;br /&gt;
&lt;br /&gt;
== Defining What Spawns ==&lt;br /&gt;
Each defined item comes with three fields: &amp;#039;&amp;#039;Start&amp;#039;&amp;#039;, &amp;#039;&amp;#039;End&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Weight&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Start&amp;#039;&amp;#039; and &amp;#039;&amp;#039;End&amp;#039;&amp;#039; fields modify the floor where each item may possibly show up. Make sure these are set to the right range for everything! You can retain these values by copying and pasting an item.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Weight&amp;#039;&amp;#039; is responsible for how &amp;quot;often&amp;quot; any given item spawns, and directly influences the percent chance that it will spawn.&lt;br /&gt;
=== Defining House Items ===&lt;br /&gt;
To define the items that will spawn in monster houses, you can add them to the &amp;#039;&amp;#039;Items&amp;#039;&amp;#039; list. This may be any possible item that exists in the game. Typically high-value or rare items will be placed here. Ideally you should make these items valuable to the player so they have a reason to want to go in the dungeon.&lt;br /&gt;
&lt;br /&gt;
You can get a closer look of what items are in the game by looking at the &amp;#039;&amp;#039;&amp;#039;item&amp;#039;&amp;#039;&amp;#039; tab.&lt;br /&gt;
&lt;br /&gt;
=== Defining Mobs ===&lt;br /&gt;
These are the mobs (aka Pokemon) that will be spawned in the monster house itself. Like any Pokemon spawn in the game, you may define everything about the mob to be spawned. &lt;br /&gt;
&lt;br /&gt;
==== Scaling ====&lt;br /&gt;
You may scale the levels of mobs to your floor, and it is a very good idea to do this (to save you time doing it manually).&lt;br /&gt;
&lt;br /&gt;
Go into &amp;#039;&amp;#039;&amp;#039;Spawn Features&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;add&amp;#039;&amp;#039; a &amp;#039;&amp;#039;&amp;#039;Floor-Scaled-Level&amp;#039;&amp;#039;&amp;#039; feature. From here, you&amp;#039;re able to define an equation that will adjust the levels of the mon.&lt;br /&gt;
&lt;br /&gt;
If you want the level to go up every &amp;#039;&amp;#039;x&amp;#039;&amp;#039; floor, then set your numerator to 1 and your denominator to &amp;#039;&amp;#039;x&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Copy-paste editing is also your friend here - generally saves you more time than manually setting everything when your mobs scale the same way.&lt;br /&gt;
&lt;br /&gt;
=== Defining Themes ===&lt;br /&gt;
We can additionally define &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mob Themes&amp;#039;&amp;#039;&amp;#039;, to adjust the amount of each item and/or mob type that will spawn. There are multiple different fields available here.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Default&amp;quot; Themes ====&lt;br /&gt;
If you don&amp;#039;t want any special &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Mob Themes&amp;#039;&amp;#039;&amp;#039;, you need to at least define a default one in the field. There is an &amp;#039;&amp;#039;&amp;#039;Item Theme None&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Mob Theme None&amp;#039;&amp;#039;&amp;#039; option respectively. Set its &amp;#039;&amp;#039;Special Ratio&amp;#039;&amp;#039; to 100 to make every amount you specify spawn in.&lt;br /&gt;
&lt;br /&gt;
== Spread Plan ==&lt;br /&gt;
Like other dungeon generation, you can modify the [[Using SpreadPlans|Spread Plan]] of the step to influence how your Monster Houses will spawn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Data]]&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
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