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	<title>Spawn Features - Revision history</title>
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	<updated>2026-07-31T19:50:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Spawn_Features&amp;diff=1395&amp;oldid=prev</id>
		<title>Shitpost Sunkern: Created page with &quot;&#039;&#039;&#039;Spawn Features&#039;&#039;&#039; are special properties that can be applied to an NPC Pokémon when adding them to a dungeon. These can be used to add special behavior to allied NPCs or to alter the battle behavior of enemies, among various other uses.   == List of Spawn Features == {| class=&quot;wikitable&quot; |- ! Internal name  ! Effect  ! Notes |- | MobSpawnAltColor | Allows spawning the specified Pokémon with a custom Shiny chance from the default. | |- | MobSpawnBoost | Spawns the Po...&quot;</title>
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		<updated>2023-07-30T15:46:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Spawn Features&amp;#039;&amp;#039;&amp;#039; are special properties that can be applied to an NPC Pokémon when adding them to a dungeon. These can be used to add special behavior to allied NPCs or to alter the battle behavior of enemies, among various other uses.   == List of Spawn Features == {| class=&amp;quot;wikitable&amp;quot; |- ! Internal name  ! Effect  ! Notes |- | MobSpawnAltColor | Allows spawning the specified Pokémon with a custom Shiny chance from the default. | |- | MobSpawnBoost | Spawns the Po...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Spawn Features&amp;#039;&amp;#039;&amp;#039; are special properties that can be applied to an NPC Pokémon when adding them to a dungeon. These can be used to add special behavior to allied NPCs or to alter the battle behavior of enemies, among various other uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Spawn Features ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Internal name &lt;br /&gt;
! Effect &lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnAltColor&lt;br /&gt;
| Allows spawning the specified Pokémon with a custom Shiny chance from the default.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnBoost&lt;br /&gt;
| Spawns the Pokémon with [[EV boosts]] already applied.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnDiscriminator&lt;br /&gt;
| {{sectstub}}Relates to [[personality]] somehow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnFoeConflict&lt;br /&gt;
| Allied NPCs with this property will fight enemies on their own.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnInteractable&lt;br /&gt;
| Allows triggering a custom event when the Pokémon is interacted with. Custom events may be scripted for this.&lt;br /&gt;
| Useful for programming friendly NPCs, so you can talk to them or run a shop script.&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnInv&lt;br /&gt;
| The Pokémon starts with their inventory containing the specified items. These items can be used by the Pokémon if their AI allows it, and will &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; be dropped on defeat.&amp;lt;br&amp;gt;&lt;br /&gt;
If &amp;quot;Map Start Only&amp;quot; is checked, only the Pokémon who spawn at the start of the floor will be holding the items.&lt;br /&gt;
| This can be used to give enemy Pokémon the effects of held items without allowing the player to loot said items after defeating them.&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnItem&lt;br /&gt;
| The Pokémon starts holding the specified items. These items can only be used by the Pokémon if their AI allows it, and will always be dropped on defeat&amp;lt;br&amp;gt;&lt;br /&gt;
If &amp;quot;Map Start Only&amp;quot; is checked, only the Pokémon who spawn at the start of the floor will be holding the items.&lt;br /&gt;
| This can be used to make certain enemy Pokémon always drop a certain item (e.g. enemy Delphox dropping a wand item).&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnLevelScale&lt;br /&gt;
| Scales the Pokémon&amp;#039;s level to the floor number.&lt;br /&gt;
| If you wanted to add 0.25 of a level every floor (thus, level goes up by 1 every 4 floors), set &amp;quot;Add numerator&amp;quot; to 1 and &amp;quot;Add denominator&amp;quot; to 4.&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnLoc&lt;br /&gt;
| Spawn the Pokémon at a specific location on the floor, and facing a certain direction.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnLuaTable&lt;br /&gt;
| Use a Lua table to set this Pokémon&amp;#039;s parameters.&lt;br /&gt;
| {{sectstub}}&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnMovesOff&lt;br /&gt;
| Turn off parts of a Pokémon&amp;#039;s moveset. The AI, both allied and enemy, will not use moves that are turned off.&amp;lt;br&amp;gt;&lt;br /&gt;
If the &amp;quot;Remove&amp;quot; flag is checked, the unused moves will be removed from the Pokémon&amp;#039;s learnset.&lt;br /&gt;
| This feature is extremely helpful for making enemies behave in a more specific way, and so nearly every enemy in PMDO has this property defined.&amp;lt;br&amp;gt;&lt;br /&gt;
To make an enemy only use the first move in its moveset, set &amp;quot;Start At&amp;quot; to 1. For the first two moves, set &amp;quot;Start At&amp;quot; to 2, and so on.&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnScaledBoost&lt;br /&gt;
| Spawns the Pokémon with [[EV boosts]] already applied, scaled to a certain level range.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnStatus&lt;br /&gt;
| Spawns the Pokémon with a status problem already applied. This can also be a positive status.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnUnrecruitable&lt;br /&gt;
| Makes the Pokémon entirely unrecruitable, no matter what.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MobSpawnWeak&lt;br /&gt;
| Makes the Pokémon start with half of its PP and 35 Belly.&lt;br /&gt;
| Nearly all normal enemies in PMDO have this property, as it better enables the player to PP stall certain enemies and use items such as Hunger Seeds.&amp;lt;br&amp;gt;&lt;br /&gt;
The PP will be restored upon recruit, but the Belly will not be restored.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shitpost Sunkern</name></author>
	</entry>
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