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	<title>Sound (functions)/Table - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Sound_%28functions%29%2FTable"/>
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	<updated>2026-07-31T08:31:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)/Table&amp;diff=6440&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;{| class=&quot;wikitable&quot; |- ! Function !! Description  |- |PlayBattleSE |Plays a sound effect specifically from the Battle/ subdirectory. |- |WaitSE |Plays a sound effect, and waits for it to complete before continuing.  |- |LoopSE |Plays a continuous sound effect. |- |LoopBattleSE |Plays a continuous sound effect. |- |StopSE |Stops a continuous sound effect. |- |StopBattleSE |Stops a continuous sound effect. |- |FadeInSE |Plays a continuous sound effect, fading in over a sp...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)/Table&amp;diff=6440&amp;oldid=prev"/>
		<updated>2026-01-18T03:20:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot; |- ! Function !! Description  |- |PlayBattleSE |Plays a sound effect specifically from the Battle/ subdirectory. |- |WaitSE |Plays a sound effect, and waits for it to complete before continuing.  |- |LoopSE |Plays a continuous sound effect. |- |LoopBattleSE |Plays a continuous sound effect. |- |StopSE |Stops a continuous sound effect. |- |StopBattleSE |Stops a continuous sound effect. |- |FadeInSE |Plays a continuous sound effect, fading in over a sp...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Function !! Description &lt;br /&gt;
|-&lt;br /&gt;
|PlayBattleSE&lt;br /&gt;
|Plays a sound effect specifically from the Battle/ subdirectory.&lt;br /&gt;
|-&lt;br /&gt;
|WaitSE&lt;br /&gt;
|Plays a sound effect, and waits for it to complete before continuing. &lt;br /&gt;
|-&lt;br /&gt;
|LoopSE&lt;br /&gt;
|Plays a continuous sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|LoopBattleSE&lt;br /&gt;
|Plays a continuous sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|StopSE&lt;br /&gt;
|Stops a continuous sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|StopBattleSE&lt;br /&gt;
|Stops a continuous sound effect.&lt;br /&gt;
|-&lt;br /&gt;
|FadeInSE&lt;br /&gt;
|Plays a continuous sound effect, fading in over a specified amount of time. &lt;br /&gt;
|-&lt;br /&gt;
|FadeInBattleSE&lt;br /&gt;
|Plays a continuous sound effect, fading in over a specified amount of time. &lt;br /&gt;
|-&lt;br /&gt;
|FadeOutSE&lt;br /&gt;
|Stops a continuous sound effect, fading out over a specified amount of time. &lt;br /&gt;
|-&lt;br /&gt;
|FadeOutBattleSE&lt;br /&gt;
|Stops a continuous sound effect, fading out over a specified amount of time&lt;br /&gt;
|-&lt;br /&gt;
|PlayFanfare&lt;br /&gt;
|Plays a sound effect that temporarily mutes the music for its duration.&lt;br /&gt;
|-&lt;br /&gt;
|WaitFanfare&lt;br /&gt;
|Plays a sound effect that temporarily mutes the music for its duration. &lt;br /&gt;
|-&lt;br /&gt;
|PlayBGM&lt;br /&gt;
|Plays a song, replacing the current one. &lt;br /&gt;
|-&lt;br /&gt;
|StopBGM&lt;br /&gt;
|Stops playing the current song. Takes no arguments. &lt;br /&gt;
|-&lt;br /&gt;
|FadeOutBGM&lt;br /&gt;
|Fades out the current song. &lt;br /&gt;
|-&lt;br /&gt;
|SetBGMVolume&lt;br /&gt;
|Sets the current volume of the song.&lt;br /&gt;
|-&lt;br /&gt;
|GetCurrentSong&lt;br /&gt;
|Gets the currently playing song. If the current song is fading out, gets the next song to be played.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
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