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	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Sound_%28functions%29</id>
	<title>Sound (functions) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Sound_%28functions%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;action=history"/>
	<updated>2026-07-31T06:03:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6437&amp;oldid=prev</id>
		<title>Imbion: /* Example */</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6437&amp;oldid=prev"/>
		<updated>2026-01-18T00:34:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Example&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:34, 18 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l233&quot;&gt;Line 233:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 233:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOUND:WaitFanfare(&amp;quot;Battle/LevelUp&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOUND:WaitFanfare(&amp;quot;Battle/LevelUp&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6435&amp;oldid=prev</id>
		<title>Imbion at 00:30, 18 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6435&amp;oldid=prev"/>
		<updated>2026-01-18T00:30:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:30, 18 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A list of the functions found in the SOUND namespace, which typically execute tasks relating to sound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A list of the functions found in the SOUND namespace, which typically execute tasks relating to sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SOUND:&lt;/del&gt;PlaySE ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== PlaySE ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plays a sound effect. {{FuncUsage|nmspace=SOUND|nm=PlaySE|args=soundName}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plays a sound effect. {{FuncUsage|nmspace=SOUND|nm=PlaySE|args=soundName}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6357&amp;oldid=prev</id>
		<title>Imbion at 20:13, 17 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6357&amp;oldid=prev"/>
		<updated>2026-01-17T20:13:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:13, 17 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Hat Note|More functions: [[Script Reference]]&#039;&#039;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A list of the functions found in the SOUND namespace, which typically execute tasks relating to sound.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A list of the functions found in the SOUND namespace, which typically execute tasks relating to sound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6320&amp;oldid=prev</id>
		<title>Imbion at 19:19, 17 January 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=6320&amp;oldid=prev"/>
		<updated>2026-01-17T19:19:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;amp;diff=6320&amp;amp;oldid=5330&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=5330&amp;oldid=prev</id>
		<title>Imbion: Created page with &quot;{{Cleanup}}  == SOUND:PlaySE(System.String) ==   Plays a sound effect   === Arguments ===  * &lt;code&gt;name&lt;/code&gt;: Sound file name, relative to the Content/SE folder  == SOUND:PlayBattleSE(System.String) ==   Plays a sound effect specifically from the Battle/ subdirectory   === Arguments ===  * &lt;code&gt;name&lt;/code&gt;: Sound file name, relative to the Content/SE/Battle folder  == SOUND:WaitSE ==   Plays a sound effect, and waits for it to complete before continuing.   === Example...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Sound_(functions)&amp;diff=5330&amp;oldid=prev"/>
		<updated>2025-11-26T19:15:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Cleanup}}  == SOUND:PlaySE(System.String) ==   Plays a sound effect   === Arguments ===  * &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder  == SOUND:PlayBattleSE(System.String) ==   Plays a sound effect specifically from the Battle/ subdirectory   === Arguments ===  * &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE/Battle folder  == SOUND:WaitSE ==   Plays a sound effect, and waits for it to complete before continuing.   === Example...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Cleanup}}&lt;br /&gt;
&lt;br /&gt;
== SOUND:PlaySE(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a sound effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:PlayBattleSE(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a sound effect specifically from the Battle/ subdirectory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE/Battle folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:WaitSE ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a sound effect, and waits for it to complete before continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SOUND:WaitSE(&amp;quot;Battle/Hit&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUND:LoopSE(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a continuous sound effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:LoopBattleSE(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a continuous sound effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE/Battle folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:StopSE(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stops a continuous sound effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:StopBattleSE(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stops a continuous sound effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE/Battle folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:FadeInSE(System.String,System.Int32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a continuous sound effect, fading in over a specified amount of time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeTime&amp;lt;/code&amp;gt;: Time in frames for the sound to fade in&lt;br /&gt;
&lt;br /&gt;
== SOUND:FadeInBattleSE(System.String,System.Int32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a continuous sound effect, fading in over a specified amount of time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE/Battle folder&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeTime&amp;lt;/code&amp;gt;: Time in frames for the sound to fade in&lt;br /&gt;
&lt;br /&gt;
== SOUND:FadeOutSE(System.String,System.Int32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stops a continuous sound effect, fading out over a specified amount of time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeTime&amp;lt;/code&amp;gt;: Time in frames for the sound to fade out&lt;br /&gt;
&lt;br /&gt;
== SOUND:FadeOutBattleSE(System.String,System.Int32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stops a continuous sound effect, fading out over a specified amount of time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE/Battle folder&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeTime&amp;lt;/code&amp;gt;: Time in frames for the sound to fade out&lt;br /&gt;
&lt;br /&gt;
== SOUND:PlayFanfare(System.String) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a sound effect that temporarily mutes the music for its duration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: Sound file name, relative to the Content/SE folder&lt;br /&gt;
&lt;br /&gt;
== SOUND:WaitFanfare ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a sound effect that temporarily mutes the music for its duration.&lt;br /&gt;
This function waits for the sound to complete before continuing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SOUND:WaitFanfare(&amp;quot;Battle/LevelUp&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SOUND:PlayBGM(System.String,System.Boolean,System.Int32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Plays a song, replacing the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;name&amp;lt;/code&amp;gt;: The file name of the song, relative to the Content/Music folder.&lt;br /&gt;
* &amp;lt;code&amp;gt;fade&amp;lt;/code&amp;gt;: Whether to fade the old song out, or start a new one.&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeTime&amp;lt;/code&amp;gt;: The amount of time, in frames, to fade out the old song.&lt;br /&gt;
&lt;br /&gt;
== SOUND:StopBGM ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stops playing the current song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SOUND:FadeOutBGM(System.Int32) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fades out the current song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;fadeTime&amp;lt;/code&amp;gt;: The amount of time, in frames, to fade out the song.&lt;br /&gt;
&lt;br /&gt;
== SOUND:SetBGMVolume(System.Single) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sets the current volume of the song.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arguments ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;val&amp;lt;/code&amp;gt;: A float value between 0 and 1&lt;br /&gt;
&lt;br /&gt;
== SOUND:GetCurrentSong ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gets the currently playing song.  If the current song is fading out, gets the next song to be played.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Returns ===&lt;br /&gt;
&lt;br /&gt;
The filename of the song, relative to the Content/Music folder&lt;/div&gt;</summary>
		<author><name>Imbion</name></author>
	</entry>
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