<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Mod%3ANebula%27s_Mission_Board%2F_String_keys</id>
	<title>Mod:Nebula&#039;s Mission Board/ String keys - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Mod%3ANebula%27s_Mission_Board%2F_String_keys"/>
	<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Mod:Nebula%27s_Mission_Board/_String_keys&amp;action=history"/>
	<updated>2026-08-01T01:09:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Mod:Nebula%27s_Mission_Board/_String_keys&amp;diff=2806&amp;oldid=prev</id>
		<title>MistressNebula: MistressNebula moved page User:MistressNebula/MissionGen: String keys to Mod:Nebula&#039;s Mission Board/ String keys: Move to Mod namespace</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Mod:Nebula%27s_Mission_Board/_String_keys&amp;diff=2806&amp;oldid=prev"/>
		<updated>2025-07-29T17:47:35Z</updated>

		<summary type="html">&lt;p&gt;MistressNebula moved page &lt;a href=&quot;/User:MistressNebula/MissionGen:_String_keys&quot; class=&quot;mw-redirect&quot; title=&quot;User:MistressNebula/MissionGen: String keys&quot;&gt;User:MistressNebula/MissionGen: String keys&lt;/a&gt; to &lt;a href=&quot;/Mod:Nebula%27s_Mission_Board/_String_keys&quot; title=&quot;Mod:Nebula&amp;#039;s Mission Board/ String keys&quot;&gt;Mod:Nebula&amp;#039;s Mission Board/ String keys&lt;/a&gt;: Move to Mod namespace&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:47, 29 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MistressNebula</name></author>
	</entry>
	<entry>
		<id>https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Mod:Nebula%27s_Mission_Board/_String_keys&amp;diff=2767&amp;oldid=prev</id>
		<title>MistressNebula: Make page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pmdo.pmdcollab.org/wiki/index.php?title=Mod:Nebula%27s_Mission_Board/_String_keys&amp;diff=2767&amp;oldid=prev"/>
		<updated>2025-07-26T09:21:31Z</updated>

		<summary type="html">&lt;p&gt;Make page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Mission Generation Library requires a selection of strings to be set up in order to display things correctly. Most of them are defined by modders using the &amp;lt;code&amp;gt;missiongen_settings.lua&amp;lt;/code&amp;gt; file, and every setting specifies in its documentation which string file needs to contain its entries. There are, however, a few string keys that are defined by the library itself, and are used by key components of the system, like for displaying objectives and rewards, or as event messages during jobs.&lt;br /&gt;
These strings are defined near the top of &amp;lt;code&amp;gt;missiongen_lib.lua&amp;lt;/code&amp;gt;, but are also listed here for convenience. Every string has its own list of allowed text placeholders:&lt;br /&gt;
==strings.resx==&lt;br /&gt;
Static display keys that are fetched from &amp;lt;code&amp;gt;strings.resx&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_RESCUE_SELF ===&lt;br /&gt;
&lt;br /&gt;
Objective string for jobs where you rescue the client. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_RESCUE_FRIEND ===&lt;br /&gt;
&lt;br /&gt;
Objective string for jobs where you rescue the target. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_ESCORT ===&lt;br /&gt;
&lt;br /&gt;
Objective string for escort jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_EXPLORATION ===&lt;br /&gt;
&lt;br /&gt;
Objective string for exploration jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_DELIVERY ===&lt;br /&gt;
&lt;br /&gt;
Objective string for delivery jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{2}&amp;lt;/code&amp;gt;: Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_LOST_ITEM ===&lt;br /&gt;
&lt;br /&gt;
Objective string for lost item jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{2}&amp;lt;/code&amp;gt;: Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_OUTLAW ===&lt;br /&gt;
&lt;br /&gt;
Objective string for regular outlaw jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_OUTLAW_ITEM ===&lt;br /&gt;
&lt;br /&gt;
Objective string for stolen item outlaw jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target&lt;br /&gt;
* &amp;lt;code&amp;gt;{2}&amp;lt;/code&amp;gt;: Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_OUTLAW_ITEM_UNK ===&lt;br /&gt;
&lt;br /&gt;
Objective string for stolen item outlaw jobs whose target is supposed to be hidden. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target&lt;br /&gt;
* &amp;lt;code&amp;gt;{2}&amp;lt;/code&amp;gt;: Item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_OUTLAW_MONSTER_HOUSE ===&lt;br /&gt;
&lt;br /&gt;
Objective string for outlaw monster house jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_OUTLAW_FLEE ===&lt;br /&gt;
&lt;br /&gt;
Objective string for fleeing outlaw jobs. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_DEFAULT ===&lt;br /&gt;
&lt;br /&gt;
Objective string displayed when there are no jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE_REACH_SEGMENT ===&lt;br /&gt;
&lt;br /&gt;
Objective string displayed when there are jobs in a different segment. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Segment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_OPTION_JOBLIST ===&lt;br /&gt;
&lt;br /&gt;
Name of the main menu button that displays the taken list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_OPTION_OBJECTIVES_LIST ===&lt;br /&gt;
&lt;br /&gt;
Name of the main menu button that displays the current objectives&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BOARD_TAKEN_TITLE ===&lt;br /&gt;
&lt;br /&gt;
Name of the taken board in the board menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVES_TITLE ===&lt;br /&gt;
&lt;br /&gt;
Label for the button used to view mission objectives in dungeons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_ACCEPTED ===&lt;br /&gt;
&lt;br /&gt;
Displayed when viewing boards. It shows how full the taken list is. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt; Current Taken Count&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Taken Limit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_SUMMARY ===&lt;br /&gt;
&lt;br /&gt;
Displays the Job Summary label text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_CLIENT ===&lt;br /&gt;
&lt;br /&gt;
Displays the Client label text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_OBJECTIVE ===&lt;br /&gt;
&lt;br /&gt;
Displays the Objective label text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_PLACE ===&lt;br /&gt;
&lt;br /&gt;
Displays the Place label text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_DIFFICULTY ===&lt;br /&gt;
&lt;br /&gt;
Displays the Difficulty label text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_REWARD ===&lt;br /&gt;
&lt;br /&gt;
Displays the Reward label text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== EXTRA_REWARD_AMOUNT ===&lt;br /&gt;
&lt;br /&gt;
Displays the Extra Reward. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_REWARD_SINGLE ===&lt;br /&gt;
&lt;br /&gt;
Reward string for a job with 1 reward. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Reward1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_REWARD_DOUBLE ===&lt;br /&gt;
&lt;br /&gt;
Reward string for a job with 2 rewards. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Reward1&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: Reward2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_REWARD_UNKNOWN ===&lt;br /&gt;
&lt;br /&gt;
Reward string for special rewards. Meant to be hidden. &lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: Reward1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_TAKE ===&lt;br /&gt;
&lt;br /&gt;
Label for the button used to take jobs or to activate them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_DELETE ===&lt;br /&gt;
&lt;br /&gt;
Label for the button used to delete taken jobs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MENU_JOB_SUSPEND ===&lt;br /&gt;
&lt;br /&gt;
Label for the button used to suspend jobs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==stringsEx.resx==&lt;br /&gt;
Static display keys that are fetched from &amp;lt;code&amp;gt;stringsEx.resx&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_RESCUE_FOUND === &lt;br /&gt;
&lt;br /&gt;
Message for finding a rescue target and asking whether or not to warp it out.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: pokémon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_RESCUE_CONFIRM === &lt;br /&gt;
&lt;br /&gt;
Message for agreeing to warp out a rescue target.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: pokémon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_DELIVERY_FOUND === &lt;br /&gt;
&lt;br /&gt;
Message for finding a delivery target and asking whether or not to give it the requested item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: pokémon&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_DELIVERY_CONFIRM === &lt;br /&gt;
&lt;br /&gt;
Dialogue from the target thanking the player for the item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_DELIVERY_DENY === &lt;br /&gt;
&lt;br /&gt;
Dialogue from the target being sad about the player refusing to give the item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_DELIVERY_NO_ITEM === &lt;br /&gt;
&lt;br /&gt;
Message for not having the requested item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: pokémon&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_DELIVERY_NO_ITEM_CHAR === &lt;br /&gt;
&lt;br /&gt;
Dialogue from the target being sad about the player not having the item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_TARGET_LEFT === &lt;br /&gt;
&lt;br /&gt;
Message for the target warping out after completing its mission.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: pokémon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_ADD === &lt;br /&gt;
&lt;br /&gt;
Message for adding one escort guest to the party&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: guest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_ADD_PLURAL === &lt;br /&gt;
&lt;br /&gt;
Message for adding multiple escort guests to the party.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: list of guests&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_REACHED === &lt;br /&gt;
&lt;br /&gt;
Message for finding an escort target.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_THANKS === &lt;br /&gt;
&lt;br /&gt;
Dialogue from the guest thanking the player.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_DEPART === &lt;br /&gt;
&lt;br /&gt;
Message for client and target leaving the dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_UNAVAILABLE === &lt;br /&gt;
&lt;br /&gt;
Message for the guest being fainted or not close enough to the target.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: target&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_ESCORT_FAINTED === &lt;br /&gt;
&lt;br /&gt;
Message for the escort getting knocked out&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_EXPLORATION_REACHED === &lt;br /&gt;
&lt;br /&gt;
Message for reaching an exploration target floor.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_EXPLORATION_THANKS === &lt;br /&gt;
&lt;br /&gt;
Dialogue from the guest thanking the player.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_EXPLORATION_DEPART === &lt;br /&gt;
&lt;br /&gt;
Message for the exploration client leaving the dungeon.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: dungeon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_LOST_ITEM_RETRIEVED === &lt;br /&gt;
&lt;br /&gt;
Message for retrieving a lost item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_SPAWN_FAIL === &lt;br /&gt;
&lt;br /&gt;
Message for whenever an outlaw fails to spawn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_REACHED === &lt;br /&gt;
&lt;br /&gt;
Message for reaching an outlaw floor.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_FLEE === &lt;br /&gt;
&lt;br /&gt;
Intro dialogue for a fleeing outlaw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_FLED === &lt;br /&gt;
&lt;br /&gt;
Message for a fleeing outlaw managing to escape.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_MONSTER_HOUSE === &lt;br /&gt;
&lt;br /&gt;
Intro dialogue for an outlaw with monster house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_DEFEATED === &lt;br /&gt;
&lt;br /&gt;
Message for an outlaw being defeated.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_MINIONS_DEFEATED === &lt;br /&gt;
&lt;br /&gt;
Dialogue from an outlaw thanking the player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_BOSS_DEFEATED === &lt;br /&gt;
&lt;br /&gt;
Message for an outlaw with monster house being defeated.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_HOUSE_DEFEATED === &lt;br /&gt;
&lt;br /&gt;
Message for an outlaw monster house being fully defeated.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_ITEM_RETRIEVED === &lt;br /&gt;
&lt;br /&gt;
Message for retrieving the stolen item from an outlaw.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_ITEM_UNK_RETRIEVED === &lt;br /&gt;
&lt;br /&gt;
Message for retrieving the stolen item from an outlaw before defeating the outlaw.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_OUTLAW_ITEM_UNK_DEFEATED === &lt;br /&gt;
&lt;br /&gt;
Message for defeating an outlaw whose identity was unknown and seeing it drop the stolen item.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: outlaw&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_CONTINUE_ONGOING === &lt;br /&gt;
&lt;br /&gt;
Message that asks whether or not to stay in a dungeon when there are still more jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_CONTINUE_CONFIRM === &lt;br /&gt;
&lt;br /&gt;
Message that asks for confirmation before leaving a dungeon when there are still more jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DLG_MISSION_CONTINUE_NO_ONGOING === &lt;br /&gt;
&lt;br /&gt;
Message that asks whether or not to stay in a dungeon when there are no more jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_ITEM === &lt;br /&gt;
&lt;br /&gt;
Message used to notify the player about the item they were awarded.&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_ITEM_STORAGE === &lt;br /&gt;
&lt;br /&gt;
Message used to notify the player about fact that the item they were awarded was sent to storage.&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: item&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_MONEY === &lt;br /&gt;
&lt;br /&gt;
Message used to notify the player about the sum of money they were awarded.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: money&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_CHAR === &lt;br /&gt;
&lt;br /&gt;
Dialogue from a client that wants to join the team as the reward.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_CHAR_PROMPT === &lt;br /&gt;
&lt;br /&gt;
Message asking the player if they want the client as a team member.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: client&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_EXTRA === &lt;br /&gt;
&lt;br /&gt;
Message used to notify the player about the extra reward they were awarded.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: amount&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MISSION_COMPLETED_CUTSCENE_AWARD_RANK_UP === &lt;br /&gt;
&lt;br /&gt;
Message used to notify the player about a rank up.&lt;br /&gt;
&lt;br /&gt;
==== Placeholders ====&lt;br /&gt;
* &amp;lt;code&amp;gt;{0}&amp;lt;/code&amp;gt;: team&lt;br /&gt;
* &amp;lt;code&amp;gt;{1}&amp;lt;/code&amp;gt;: original rank&lt;br /&gt;
* &amp;lt;code&amp;gt;{2}&amp;lt;/code&amp;gt;: new rank&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>MistressNebula</name></author>
	</entry>
</feed>